NINJAMIDA'S PROFILE
ninjamida
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Legends of an Otherworld
An RPG with a CTB battle system, similar in gameplay style to Final Fantasy X, with 30+ hours of gameplay and a high but fair level of difficulty.
An RPG with a CTB battle system, similar in gameplay style to Final Fantasy X, with 30+ hours of gameplay and a high but fair level of difficulty.
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Legends of an Otherworld
author=Professor_Q
This game looks very interesting. I'll have to check this out, even if the "high difficulty" description scares me a little... ^_^ (I belong to the Chrono Cross school of RPG design, for better or worse!)
I don't know what you mean by "Chrono Cross school", unfortunately. I couldn't get into Chrono Cross enough to really know what it's like - I did love Chrono Trigger though.
But anyway, I hope you enjoy it!
Legends of an Otherworld
Yeah, those kind of issues are definitely things I'll be revising. :)
Regarding the locked doors, thanks, I didn't really think about that. I'll be sure to take that into account. What's the usual preference - no doors at all (just walls)?
Regarding the locked doors, thanks, I didn't really think about that. I'll be sure to take that into account. What's the usual preference - no doors at all (just walls)?
Legends of an Otherworld
author=sawworm
30 hours of gameplay? Well, played about 15 minutes and found myself at the inn. So far your mapping quality is below average, but you did events and tutorial quite nicely. The last teleport room before the inn is not fun though. You should reduce the encounter rate on the blocks, I got 1 encounter every step I took.
Gameplay spoiler re: high encounter rate in that room
You might have encountered an NPC on the previous screen saying "the red flash means danger". This is what you missed for that screen - when the screen flashes red, you'll get encounters (almost) every step. When it flashes green, you'll get no encounters at all. You've got to move after the green flash, and stop after the red one (unless you're not on the shiny blocks, in which case you won't get encounters no matter what).
Yeah, I know the mapping quality isn't very good. It was actually a big issue in getting the game accepted to this site - got by on a combination of picking the best maps the game had to offer, and the videos that focus on the battle gameplay which is the game's strong point. This is even more true near the start of the game, as my original reason for starting the game was "hey, I have neat ideas for custom FFX enemies, but there's no suitable hacking tools for it... I'll just create my own RPG Maker project with similar systems and shoehorn in some kind of plot and maps"; the story gets a bit better as the game goes on (although still not great) but the mapping only slightly improves IMO.
Appreciate the feedback anyway though. While I'm likely not updating this version any further except to fix bugs, as mentioned I do intend to do a full remake and I'll definitely be taking feedback into account for that. :)
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