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Version 1.12A will be released end of this week

Has 1.12A been released?

Skydancer - Completely Custom JRPG ENG

How is the sequel to this game coming along?

New version of Final Tear remastered 1.10 will be released in two weeks

New version of Final Tear remastered 1.10 will be released in two weeks

Tears of Envia

author=Mackenzi
why there is no news of final tear 2 remastered yet?

The remaster of Final Tear 2 has been completed about two years ago. I don't know if it was uploaded here.

Tears of Envia

author=theshadow
author=FinalTear
Can you send your savegame to scm.vandelaar@gmail.com I can put you past the dungeon and investigate why you hit a wall each time
Sorry I have not been online for a while, but I cannot find the save files anywhere in the folder, to send them to you

I think I may have an idea of your issue. Do you get a text when going back something like, "we cannot go back, we need to reach blah blah?" My guess is the correct path is the area before this text, which you cannot go back because of this.

Final Tear 3 remastered 1.06B is released!

author=FinalTear
Thx

Would you post further findings on the final tear forums again? As you are already a member there (or you are someone else with the same username lol) think that is a much better place than here ;)

Btw why do you want to disable sprinting in the worldmap?


It's a giant area made up of subsections (ex: towns, forest, etc.) that you can enter. IN a way, when you enter the subsections, that tiny area of the world map becomes bigger.

Final Tear 3 remastered 1.06B is released!

author=FinalTear
author=matski
Some minor bugs or comments during game start-up:

Thx I will look at this. You can already sprint by pressing the 4 button btw

Opps, didn't know. Don't know if a NPC says this or not. I would consider disabling sprinting in the world map.

- I encountered a breaking bug in the plans (area where you battle the thief). I got a pop up when entering a battle, "An invalid enemy character was specified." This also happened on the world map north of the plains.

- I encountered a breaking bug. When attempting to go back to the plains, if you choose "No," the game locks up.

- "Punch" is spelt wrong when battling with Bruno.

- Pressing ESC when talking with the bartender when selecting a drink during the disco party doesn't cancel out the chat. Instead, it will ask for a selection of drink. On one occasion, it automatically picked one (after picking all four).

- I am tempted to suggest reducing the frequency a little where the enemies in the plains cast blind or poison. I felt they kept casting it a lot at least in the beginning.

Final Tear 3 remastered 1.06B is released!

Some minor bugs or comments during game start-up:

- During opening credits, it is hard to see some of the credits at a screen where it shakes back and forth due to weird looking red ship flying.

- There is a line of text that goes off screen when talking with the Mayor in the first town

- There is a line of text that goes off screen when talking with Jessie before he joins your group.

- When talking to Jessie on the way back to town, a space should be added in-between two words. There is also a minor grammatical error (using wrong tense) during this conversation.

- I can walk in the water in Jessie's room.

- I can't walk into the area where there is a bed (left side of screen) (it looks like you should be able to).

- Regarding the pillar on the right side of the screen below the treasure chest, at times, the character will look like he is walking over it and other parts, underneath.

- Despite pushing the gravestone in the correct direction, the Dwarf would keep telling me "not the right direction" when I hit enter facing the tombstone. Apparently you need to use the arrow keys to move the tombstone.

- In the forest, there are a couple of minor text error, one where talking by the fire camp and the other before the boss.

- In the forest, the campsite always has a fire to it. Seems weird.

- In the 2nd town, there is a NPC that repeats a set of text twice talking about "lots of statuses simultaneously."

- It would be nice if you can "sprint" areas outside of the world map.

- If there are treasure chests hidden in the first town, the "personal messenger of Stevie" you could add a feature to him that for a fee, let you know how many treasure chests are left in the town or area.

- I recommend lowering the sound effects or mp3 volume or raising the midi volume so it matches. The flashback sound effects when entering the church was overpowering compared to the midi that plays.

- Regarding text speed when talking to NPC's, it is different from one NPC to another. Is this intentional?

- I would consider removing in the opening dialog where it mentions that some dialog will be presented later in the game.

- I'm wondering if you can somehow work in the opening dialog where the main character is "dreaming," then wakes up and the day starts before he goes to train.

Final Tear 3 remastered will be realeased this weekend

I still need to beta test this game at some point....