KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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Ok... Its not 'me' exactly, but its as damn well close as I can get it in the Sims... No camera yet. And yes, actually, I DO have this exact outfit, and yes, I DO wear it that way. (Hairs just shorter now, cut it today).
http://rpgmaker.net/users/kitten2021/locker/Sims_Me.png
http://rpgmaker.net/users/kitten2021/locker/Sims_Me.png
[Script Help]
Hmm... I've looked everywhere on RRR in the script list and all, but I don't see this in there. Any chance you could link it for me? ... Maybe I'm just missing it... :(
EDIT: Oh, and I tried that scripting that you recommended, but I keep getting a syntax error each time I run the game:
http://rpgmaker.net/users/kitten2021/locker/SyntaxError1.png
This is what I have in the script under Window_Gold (which is the box I am trying to get this into if possible):
http://rpgmaker.net/users/kitten2021/locker/Scripting_Widnow_Gold_Added_VBLine2.png
Do you know why this might be happening?
EDIT: Oh, and I tried that scripting that you recommended, but I keep getting a syntax error each time I run the game:
http://rpgmaker.net/users/kitten2021/locker/SyntaxError1.png
This is what I have in the script under Window_Gold (which is the box I am trying to get this into if possible):
http://rpgmaker.net/users/kitten2021/locker/Scripting_Widnow_Gold_Added_VBLine2.png
Do you know why this might be happening?
[Script Help]
Engine in use: RPG Maker VX
EDIT: Sorry! I forgot to include the name of the Thread... DX It is called Skill Point Currency System, thanks for understanding...
OK, this is difficult for me to explain so if you don't understand, I'm sorry, I will try to explain better for you and provide images if I can:
I am looking for a way to get Skill Points earned instead of EXP points earned in my game... Think of Final Fantasy X, I suppose is the easiest way to explain it to you. Example provided below:
http://i45.photobucket.com/albums/f54/wali...fantasy-x-4.jpg
I have attempted to create this script myself, and have even attempted going through all of my scripts in the system and adding the code into them, but to no avail... I think I messed up my scripts to be honest... Luckily, I had a back-up though...
Example of what I am looking to have in there:
Normal for Gold:
#--------------------------------------------------------------------------
# * Get Gold
#--------------------------------------------------------------------------
def gold
return enemy.gold
end
Now this is what I have placed in there for collecting my skill points (called Dias Points - DPs - in my game):
#--------------------------------------------------------------------------
# * Get Dias Point
#--------------------------------------------------------------------------
def diaspoint
return enemy.diaspoint
end
It is stuff like this that I have gone and added throughout all of my scripts, figuring the SP's would be counted the same way as Gold, since it is a form of "currency" I suppose, instead of spending it at NPC's, you spend it on the Skill Map:
http://rpgmaker.net/users/kitten2021/locke...GridImg0031.png <-- Still WIP mind you...
Currently, I am using Variables to add or subtract the SPs, however, I have no way for you to gain them in battles, or to see how many you have or to track them and use them apart from making Conditional Branches using the Greater Than or Equal To option in there and just adding it to the player on my own...
Its nice and I like this, but I still need a way for the players to 'see' how much SPs they have earned... I would like for whenever they enter the Skill grid, it automatically pops up for them, but I would also like to see it show up in the menu. If possible, could someone explain to me how to get it compatible with the script: Status Window Display RGSS2 by DAIpage ? Possibly even show up by turning them on or off on the field? I don't know... I'm open to anything anyone can suggest really... Just as long as it can either be explained to me in simple terms, or have instructions in 'extremely' simple terms if someone makes it for me instead.
Thank you SO very much!
(P.S: If there IS a script for this already, please point me to it and then I will request this thread closed. Thanks again!)
EDIT: Sorry! I forgot to include the name of the Thread... DX It is called Skill Point Currency System, thanks for understanding...
OK, this is difficult for me to explain so if you don't understand, I'm sorry, I will try to explain better for you and provide images if I can:
I am looking for a way to get Skill Points earned instead of EXP points earned in my game... Think of Final Fantasy X, I suppose is the easiest way to explain it to you. Example provided below:
http://i45.photobucket.com/albums/f54/wali...fantasy-x-4.jpg
I have attempted to create this script myself, and have even attempted going through all of my scripts in the system and adding the code into them, but to no avail... I think I messed up my scripts to be honest... Luckily, I had a back-up though...
Example of what I am looking to have in there:
Normal for Gold:
#--------------------------------------------------------------------------
# * Get Gold
#--------------------------------------------------------------------------
def gold
return enemy.gold
end
Now this is what I have placed in there for collecting my skill points (called Dias Points - DPs - in my game):
#--------------------------------------------------------------------------
# * Get Dias Point
#--------------------------------------------------------------------------
def diaspoint
return enemy.diaspoint
end
It is stuff like this that I have gone and added throughout all of my scripts, figuring the SP's would be counted the same way as Gold, since it is a form of "currency" I suppose, instead of spending it at NPC's, you spend it on the Skill Map:
http://rpgmaker.net/users/kitten2021/locke...GridImg0031.png <-- Still WIP mind you...
Currently, I am using Variables to add or subtract the SPs, however, I have no way for you to gain them in battles, or to see how many you have or to track them and use them apart from making Conditional Branches using the Greater Than or Equal To option in there and just adding it to the player on my own...
Its nice and I like this, but I still need a way for the players to 'see' how much SPs they have earned... I would like for whenever they enter the Skill grid, it automatically pops up for them, but I would also like to see it show up in the menu. If possible, could someone explain to me how to get it compatible with the script: Status Window Display RGSS2 by DAIpage ? Possibly even show up by turning them on or off on the field? I don't know... I'm open to anything anyone can suggest really... Just as long as it can either be explained to me in simple terms, or have instructions in 'extremely' simple terms if someone makes it for me instead.
Thank you SO very much!
(P.S: If there IS a script for this already, please point me to it and then I will request this thread closed. Thanks again!)
SkillGridImg001.png
Hello Boys & Girls =)
Hello everyone =P.
Custom Window Skin Generator...?
Custom Window Skin Generator...?
What are you thinking about right now?
Food... Read Favorite Food thread: http://rpgmaker.net/forums/topics/4974/
Biiiiiigest mistake ever... -.-
Biiiiiigest mistake ever... -.-
post=114028Whoa... missed that one... umm... wow... y-yeeeah.... Im gonna go now...
Please tell me this is a joke please tell me this is a joke please tell me this is a joke













