KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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Test_MarysHome_BordersNoBorders.png
Ooooh, I see what your explaining... Hmm... That's a problem with the chipset though. I'll have to do something about that some how,not sure how though. Any ideas? I'd hate to start making a whole boat-load of events out of these chip-set pieces just for the decorations, that would slow the game down real bad.
Best games for PS2?
Test_MarysHome_BordersNoBorders.png
Lol, well, M.C. Escher might be a bit of a stretch there, but yeah, I see what your referencing. I guess I could remove the counter or something...
EDIT:

Hows this? Better?
EDIT:

Hows this? Better?
Test_MarysHome_BordersNoBorders.png
The main point of interest here is the fact that now you can see the bottom of the houses and also there's no top roof tile image cutting you off. Let me know if you like the older one (left image) or the newer one (right image) so I know how to go forward with the rest of my interiors... :)
Know Who To Talk To
Thank you, Strangeluv and FG, you both made my bad day a little better... I laughed rather well at both of your responses! XD
EDIT:
And Kent, I love the header for the "About" - "Who runs this craphole..." lol
EDIT:
And Kent, I love the header for the "About" - "Who runs this craphole..." lol
PlaceName_ErinnaFields.png
Well... I guess I should re-phrase the "flat" thing... Its kind of impossile to not have it appear flat in VX with the tileset I'm using. I have added some rolling hills as best as I can, but due to VX's tileset I'm using, I can't help but have it flat looking (really hate that). I want it to be nice little hills that the players go up and over but I don't know how to do this...
Variables - Usefull or not-so-much?
I read that, thanks; I think I see where your coming from with that, too, now. I'm going to see about working with some of the stuff you sent me and see what I can do in my game with those also.
PlaceName_ErinnaFields.png
Hmm... I think that if I'm going to go based off of the name on the image, I should also think about what the place looks like. In this image, it gives the feeling that Erinna Fields is a very large and vast field of emptiness and flat constant land. When, in fact, Erinna Fields is an open area of smooth flat fields followed directly by a mountain range in the distance... I really do think this image here > (http://rpgmaker.net/games/1352/images/18845/) portrays it a little better than this one; plus I think the name looks a lot better and stands out better in the other image.
What do you guys think?
What do you guys think?
Variable Village
I'm glad I could help inspire(?) you, LivingEffigy; I was hoping I'd be able to help give someone else great ideas or help them with great advice or suggestions like the others did for me in the forums:
http://rpgmaker.net/forums/topics/8748/?p=1#posts
I hope you enjoy the game, it will be up-loaded, again, like I said, when my Beta Tester is finished with it. ;)
http://rpgmaker.net/forums/topics/8748/?p=1#posts
I hope you enjoy the game, it will be up-loaded, again, like I said, when my Beta Tester is finished with it. ;)













