KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
Search
Filter
Requesting Advice: Room Design in VX
@Max McGee
It is some-place between the medieval times ending and the new age beginning, but mostly medieval.
@Dragon_Angel
There was actually a reason behind doing it this way... I just don't remember what it was anymore. I'll move them, because after looking at them, ya... It just seems weird there.
The banners are actually explained in the game, but... They are a representation of the imperial control over the area. The military has them hung up in the basement as well due to the emperor being their obvious leader... Plus, the mayor's kind of a sap in that way too... And no, your not nit-picking, I appreciate criticism where ever it is due... Thanks.
@Pladough
Thank you :)
post=151343
Whether you use medieval or modern graphics is most importance in the context of whether your game is strictly medieval or includes modern technology...in other words, it should not be just an aesthetic thing.
It is some-place between the medieval times ending and the new age beginning, but mostly medieval.
@Dragon_Angel
post=151348
...recommend that you move those two bookcases in the middle together (next to the wall), and place that table in between them at the end...
There was actually a reason behind doing it this way... I just don't remember what it was anymore. I'll move them, because after looking at them, ya... It just seems weird there.
post=151348
...red draping banner that you placed near those crates (not the torn one behind them) feels a little random; perhaps you could relocate, or remove, it?
The banners are actually explained in the game, but... They are a representation of the imperial control over the area. The military has them hung up in the basement as well due to the emperor being their obvious leader... Plus, the mayor's kind of a sap in that way too... And no, your not nit-picking, I appreciate criticism where ever it is due... Thanks.
@Pladough
post=151353
To be honest, I didn't think you needed changes to that map. It looked fine even with those excessive cracks.
Thank you :)
gunshop.jpg
home.png
Nice villa... But is the wall on the right suppose to have no windows or are you not finished with it...?
apartment2.jpg
Nice room. A little big for it just having a bed, side table, end table and empty drawers and 1 window and door. 'Might' want to slim the room down a bit... Maybe two tiles less I would say on the left side and maybe one less on the bottom. Might be a little difficult to do, I know, but it just seems too big other-wise.
711inside.png
Nice 7-Eleven. I don't think I have ever seen one so nice and roomy before... At least mine near me isn't. Blasted place is a crowded box that has everything you could find at a Walmart in it...
LittleTownOfPopo.png
Hmm... I will have to find tree's then that will work with this specific set I am using then. This image will be replaced as soon as I can find the right tree's. Thanks for clarrifying guys. :)
Oh, and as for the woman... Didn't even notice that... Thanks!
Oh, and as for the woman... Didn't even notice that... Thanks!
MysteriousMan.png
NoSkillProblems.png
For the time being, yes. This game isn't meant to be anything complicated... It's just meant to be there for you to be able to jump in, know what the skills are, kill as much as you want and get out when-ever you want to get out without any worries.
Basically... It's just meant to be an easy-going and fun game, nothing complicated about it. I wanted a game where people didn't really have to learn anything new and have to take time to learn it all. I wanted it to be something where when you felt like killing, you could just jump in and kill without the thought of, "Well... I don't know, I really don't feel like learning something new in a game atm".
(And NO, it's not because I was lazy. :P I do have SOME custome things in the game, just not a lot of them at first.)
Basically... It's just meant to be an easy-going and fun game, nothing complicated about it. I wanted a game where people didn't really have to learn anything new and have to take time to learn it all. I wanted it to be something where when you felt like killing, you could just jump in and kill without the thought of, "Well... I don't know, I really don't feel like learning something new in a game atm".
(And NO, it's not because I was lazy. :P I do have SOME custome things in the game, just not a lot of them at first.)













