KITTEN2021'S PROFILE
It has been a very long time since I have been on this website or hosted any games on it. Last message I left was sometime back in 2011, so obviously I have been on a lengthy hiatus. I apologize, but I am aiming to begin fresh and new with nothing tying me down or back due to what I previously had so all my previous games have been deleted from the site.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
I will leave nothing on this website, except for very small things - updates every great once in a blue moon, etc. - and make no promises to anyone.
Please refer to the game titled Eriscadia for any further information.
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SS33.png
need help with battler positioning in rmxp.
I think you could use this site... Please bare in mind, it's ~OLD~ and I have not used RMXP in a loooong time, so I don't really understand how any of it really works any more.
Just read everything carefully and the site walks you through it all:
http://www.upokecenter.com/projects/pokestarter/notes.html
(Cute drawing, btw...) ^^
Just read everything carefully and the site walks you through it all:
http://www.upokecenter.com/projects/pokestarter/notes.html
(Cute drawing, btw...) ^^
Looking for Mass-Party-Battle System in VX info
Hey guys, haven't asked a Q in the forms in a while now... Welp, here we go.
I've seen pics of people having Party Selection screens and screens of large parties showing up in the main menu of the game, I also know the scripts for these two, so that's not a issue.
The thing I'm trying to figure out is, if you got all these scripts that allows massive parties out on the fields, is there by any chance a script that allows a massive (or even just 1-2 additional peeps) parties in battle?
Reason for asking:
My game follows the events of ~5~ people, not just 4 as the battle system seems to want to force, and I don't want that last person to go without getting EXPvtgats necessary for them to get. The only way I can think to prevent this would be to allow an additional person to fight in battles with them.
It would be nice for several additional people to fight in the battles too because in my game you get the options all through-out the game to pick-up additional temp. party members. I would love for you to have them in the battles, too.
Any ideas peeps, or am I out of luck?
~Kitten
Sent from my iPhone
I've seen pics of people having Party Selection screens and screens of large parties showing up in the main menu of the game, I also know the scripts for these two, so that's not a issue.
The thing I'm trying to figure out is, if you got all these scripts that allows massive parties out on the fields, is there by any chance a script that allows a massive (or even just 1-2 additional peeps) parties in battle?
Reason for asking:
My game follows the events of ~5~ people, not just 4 as the battle system seems to want to force, and I don't want that last person to go without getting EXPvtgats necessary for them to get. The only way I can think to prevent this would be to allow an additional person to fight in battles with them.
It would be nice for several additional people to fight in the battles too because in my game you get the options all through-out the game to pick-up additional temp. party members. I would love for you to have them in the battles, too.
Any ideas peeps, or am I out of luck?
~Kitten
Sent from my iPhone
Home_Screenie.JPG
It's a very pretty area, seems a little cluttered to me, but maybe everything that's there is there for a reason.
I still think it's a lovely map tho.
~Kitten
Sent from my iPhone
I still think it's a lovely map tho.
~Kitten
Sent from my iPhone
BranchTown.png
sheep.png
MapNameBorder2_GroupTest1.png
author=Pokemaniac
There is totally a tree on that fence.
Of all the things to see in these two images... You had to notice the one flaw that I was aware of and forgot to cover up. -.- Thanks Pokemaniac. XD
author=Link_2112
It's look better, but I must say that I don't like the image for the town banner :/
I'm open for suggestions; this was a temp thing until something could be figured out. I could find nothing that depicted a town well; the forest and everything will be real easy, but the town...? How in the world do you depict a town on a benner like this?
SUGGESTIONS PLEASE! ^^
MapNameBar_Ingame_Test1.png
SpiderCaverns_Entrance.PNG
Remember, I did this late at night in around 5 minutes - not a lot of thought on decorations went into this area. XD
I intend on placing down a very small amount of spider webs in this first area, just simply because your coming in from a nice mountainous area that's got a lot of greenery in it. Around the path leading deeper into the cave is where I intend to add the webs and maybe one or two in some other areas, but not a lot really.
*Note to self: Find more webs to allow the differentiation of the cobwebs placed further into cave.
*Note to self: Play with lighting in cave to get it light then darker in next area, but still have it a brownish kind of lighting due to brown walls.
*Note to self: Add water in the spider cave as well - goes along with the drip and trickling sound of water playing in background.
~ Ignor the *Note to self area's please, these were left by me while using a work computer so I would remember what to do. THanks! ^^
I intend on placing down a very small amount of spider webs in this first area, just simply because your coming in from a nice mountainous area that's got a lot of greenery in it. Around the path leading deeper into the cave is where I intend to add the webs and maybe one or two in some other areas, but not a lot really.
*Note to self: Find more webs to allow the differentiation of the cobwebs placed further into cave.
*Note to self: Play with lighting in cave to get it light then darker in next area, but still have it a brownish kind of lighting due to brown walls.
*Note to self: Add water in the spider cave as well - goes along with the drip and trickling sound of water playing in background.
~ Ignor the *Note to self area's please, these were left by me while using a work computer so I would remember what to do. THanks! ^^













