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JAKE-D'S PROFILE

I like procrastination and long walks on the street

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ReDownloadable Game

1. First of all thank you so much, what!? Insane to hear a silly thing I whipped up in a year with absolute zero gamedev experience or coding knowledge apparently got to inspire somebody

2. There are no words to describe how happy I am that someone else enjoys Lamp as much as I do (although I'm changing things about my characters all the time so this depiction of her is actually kind of outdated now, whoops)

3. Regarding the ending my memory's not so good but I'm sure I only made the one (would've done more but the back half of the game was admittedly pretty rushed), if you're going off of the 'different ending' mentioned in the description that just means I swapped out the one from the original project for the one in this

4. If you're interested to see what other nonsense I get up to I'm fairly active on soundcloud and youtube and I also have an itch.io account where you'll mostly just find the same stuff I've published on rmn for now, thanks for asking!

ReDownloadable Game Review

Thanks for the review, I don't know what else to say besides everything turned out exactly as I thought it would

Drew my brainchildren together

Wow, didn't think I would see anyone commenting on something I'd posted 8 months ago so suddenly, like to think I've done much nicer work since then that I'm too secretive to publish (no shotguns though, regrettably)

I've decided that every RPG from now on that doesn't allow you to hug the nearest party member on command isn't worth my time

author=pianotm
Shouldn't they have to consent?

On second thought "have the nearest party member hug you" would be closer to my meaning, I'd never be the instigator myself

I've decided that every RPG from now on that doesn't allow you to hug the nearest party member on command isn't worth my time

I jest but I haven't actually seen any that do. If it doesn't exist yet then it is my ultimate goal to pioneer the "hug RPG" subgenre

Pawn Beach: Sal Goes to the Store to Buy Some Milk Review

Being a game very finely tuned to my particular sense of humour (though I don't feel most of the hard-to-miss jokes represent that too well looking back) I can definitely see how the writing in this wouldn't resonate, and if the characters and dialogue aren't doing it for you there's probably no real reason you'd want to keep playing. In any case, the experiment pretty much served it's purpose and I've started to think the premise as a whole just doesn't work as an RPG, at least not with me making it. I don't have any desire to go further with it in the video game medium

Also the red one is a her and what animal she's supposed to be was made deliberately ambiguous which I should've made more clear (it's one thing when one person mistakes her for a dude but when a second person misreads her gender and her species it becomes apparent that there was a communication issue on my part)

Thanks for giving this stupid thing a shot though

2023 Gaming Diary

PIZZA TOWER

This is something that I'd been hearing about since 2018, but it never seriously peaked my interest until after it came out. I saw a few streamers I frequently watch playing it, then one thing lead to another and now I'm going for every P rank and every achievement in the game, so I think it's not too early to say definitively that I'm hooked on this stuff.

I don't even know where to start with actually talking about the game in-depth because I just love too much about it - the huge Wario Land-esque moveset, the emphasis on speed, the Noise, the deranged cartoonish animation, the industrial-level banger factory that is the soundtrack, the Noise, the fact that just about everything in a given stage is themed around pizza in ways I could never have come up with myself, etc - all of it (plus some things I probably forgot to mention) collectively culminates in a package that almost feels tailored towards me specifically, a heartwarming success story that empathetically portrays the anxious Italian-American struggle, and I dare say one of my favourite goddamn 2D platformers ever made.

TOMB RAIDER ANNIVERSARY

I recall playing this when I was younger, but I retained almost no memory of it beyond "you can climb and theres dinosaurs" so I picked it up for really cheap on Steam so I could play it again

So far, I've explored a big cave in the arctic or whatever, found The Cog, and made it to some ancient place where a live dino got stuck in a wall and I had to very slowly chip away at its health with the standard twin-pistols until it died so I could carry on playing. It's 10:35pm and I don't really have a conclusion prepared for this segment, so, um, oh my gosh it's Laura Cloft, wow!

also we beat it takes two i guess it was kinda fun

2023 Gaming Diary

BUG TABLES FABLES

Whatever, I don't know if I'm comparing it too much to it's inspiration and it wasn't actually intended to be comedic or I'll find it less agonisingly unfunny later on or what, but I'm just completely ignoring the dialogue at this point. The kind of syntax every character has in this game gives me the vibe of some crappy anime dub or Canadian kids' cartoon where the delivery of each line is exaggerated to hell and nobody talks like a real person. Like it feels as if the writers (and the people online who basically demand that you play it) assumed the corniest one-liners I've ever seen in anything ever and what I think was intended to be character banter but just registers to me as sentences would be enough to get me to stand up and start clapping and going "HAHAHAHAHA I LAUGH"
I'm not even gonna talk about the actual game at all because frankly I only remember beating the mid-boss fight in chapter 2 and closing the window out of sheer exasperation

IT TAKES TWO (Ft. The Friend™)

Compared to A Way Out, this felt to me a like less of an interactive movie experience and more of a video game, so naturally we enjoyed it much more and very many wacky hijinks ensued. I forgot most of the wacky hijinks that ensued so you'll just have to trust me when I say we enjoyed it, but I assure you that there were very many of them

no connect 4 so far though

2023 Gaming Diary

I don't think I've played a single game on the master post in the past 2 weeks

A WAY OUT

Me and The Friend™ were running out of stuff to do one Saturday so we decided to both buy a copy of this game (which was on sale, thank god) and find out what the big deal was. A fair amount of the gameplay involved simply walking around, climbing and pressing a button when you see a button prompt, and some parts are so dense with cutscenes I would occasionally forget we were playing a game and not watching a movie, so I imagine most of the fun you'd get out of it is from playing with somebody you bounce off of well and really enjoy losing Connect 4 to. I believe we fit both criteria, and our playthrough so far has proven overall to be very funny

Highlights:

-The Friend™ talking to random strangers on the prison exterior while I was getting beaten up in the background
-We had an easier time during the rowboat segment when we weren't rowing the boat
-Breaking into an elderly couple's house to play a piano and acoustic instrument out of sync
-I left in the middle of a car chase to get a pizza out of the oven and as a result The Friend™ was stuck watching me fall off the back of a truck over and over for 5 minutes
-The last session ended abruptly in the hospital when my (Leo's) expressing frustration with a faulty vending machine was slowly drowned out by a cutscene of Vincent holding his newly born child, which was then interrupted by the online connection dying. Ladies and gentlemen, EA

2023 Gaming Diary

TOREE 2 & SUPER KIWI 64

These are two incredibly short (and cheap) 3D platformers by the same dev so I figured I'd make them share a subheading

I played these sort of on impulse because I have a lot of time to myself and get bored easily. Kiwi 64, being a game reminiscent of the Banjos and the Kazooies, feels very nice to control and lets me collect a lot of shiny objects in sequence which gives me a lot of endorphins, although it was really easy to break everything just by clinging to walls and I picked up on like 5 grammatical errors in what little text there was in the game
Toree 2 plays pretty much the exact same way except it's more linear, you have less moves and the emphasis is placed more on going really fast. Getting the best rank in each stage (extra Christmas levels notwithstanding) was a lot less of a headache than I was expecting, or at the very least it didn't seem as difficult as its predecessor (Toree 2 is a sequel, would you believe)

BLUE FIRE

Played a little bit more of this and didn't really make any progress beyond pressing some gate-opening switches and triggering some story-rich cutscenes, but I do remember buying a big wallet and that was cool
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