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Last Word (IGMC Version)

Thanks for the tip.

Last Word (IGMC Version)

Great game.

I've played the contest version awhile back and am currently playing the upgraded one. Compared to the old version, it definitely feels more polished and complete. I especially like the use of photography there.

Not sure if I like the portraits. I think silhouettes gave the game more individuality. On the other hand, portraits do look pretty, so I can't really complain. Though I would prefer if they weren't static. Some lines just don't go well with the standard expression.

I have some problems with the battle system. While it's very good, by the end of the game it gets old due to the grinding (especially now that Seymour needs leveling up as well. I've spent a lot of time just getting him to the right level). I think the game would benefit from removing levels and simply having you start at greater and greater disadvantage with each new plot-relevant opponent (whom you may later fight again to unlock skills or something).

Overall, though, the game is a lot of fun to play, and my complaints are minor at worst.

However, I would like to ask for advice. I am stuck near the very end,
with the code to the mirror. I've uncovered pretty much everything there is to see, but can't figure out the combination. My best guess is that it relates somehow to the number of elephants in the house, but no matter how I count them, the number doesn't fit.


I would appreciate the help very much. Thanks in advance.

Zu

author=Cronus
ilhousen:Thank you so much for your thoughts. I don't know if you are still stuck or planning to play, but if you want to I can give you some advice on how to proceed.


I've beat the game with shayoko's help, but thanks for the offer.

I am somewhat divided about the ending.

On the one hand, I like the general idea behind the ending and the fact that they parted ways after it.

On the other, the girl doesn't feel like her own character, just a goal to reach. I understand that, given the game's setup and the act that it is relatively short, there isn't much opportunity for elaboration and foreshadowing, but the lack of build up still feels wrong.

Maybe you should consider adding short flashbacks every time the protagonist plays the regret song to advance the plot or something like that.

Also, I think you were going with "some mysteries are left unanswered" with the demon, its promises and goals? I think that part is too vague and could do with some expanding. You don't need to tell the players everything, but I think more hints about the nature of the world would be nice.


All in all, it is an intriguing and well-made game, but I feel it could generally be expanded to deliver on the intrigue it offers.

Zu

author=shayoko
but as a friendly request hide spoilers so others dont have there experienced ruined


Thanks for advice. Done. Should I hide more information? I am not clear on the spoiler policy on this site.

Zu

Hi. It's my first post on this site.

I like this game, it has an interesting imagery and hints at some intriguing ideas. I am looking forward to learn where the plot goes.

The artwork is pretty nice, and I really like the carnival masks.

The RPG elements are pretty meh, though. I've explored two locations and already learned all skills. The fights are pretty standard, and without new skills to look forward to, they can't really hold my interest.

The item allowing you to avoid random encounters is good, but now I fear that I would miss on necessary grinding. Plus it's not a good idea to encourage players to avoid parts of your game.

It was addressed in the FAQ, though, and it's good to know that the developer is aware of the problems.

That said, I have a problem: I am stuck. I explored the lake and the location to the west, learned two songs, opened two doors in the Ruins. However, I don't know what I should do to open any other doors or advance the game in some other way.

I would appreciate a solution or a hint.

Thanks in advance.
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