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thanks alot for all your help, i think ill be ok for a while now X3

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When i do that the placement of the event seems off, anything i can do about it?
Hmm, nvm, was just standing akwardly XD

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How exactly do i make an event "phantom" or whatever the phrase that is commonly used. I have some events i want my character to be able to walk over, like the texture is, and activate them with the action button, for some reason this isn't happening.

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yeah i think that was the problem, i managed to fix it now though, thanks again for your help, though i have a noob question if you guys don't mind x3.

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Ok...well now it doesn't do anything at all XD
I honestly don't think there was any real problem with my script, i just need to find out how to stop it from restarting when the map is left. I don't have problems with this unless the map is left, do you think im missing something? or is it something i simply can't do?
I just did some testing, and one script i wrote a little bit differently doesn't have this problem. Im gonna rewrite a few of the others and see what happens.
Ok i got it working now, thanks alot for the help, for some reason flipping the off and on commands made the diffrence.

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I'm using 2003, and im not haveing a problem useing the switches, i don't think so at least. The event works for what i want it to do, just it doesn't continue to do it only after the player leaves the map. http://i1063.photobucket.com/albums/t513/FurryFan16/MyEvent.png If that image works, that is what my event looks like. it generally works like "they kill the monster" and the event works, no problems at all, the message is displayed and everything works. But after they leave the map, and then come back, it resets, and i was wondering if there was something i could do about that.

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Hmm....well the thing is, is that i have it set so that the encounter dons;t repeat and a message is displayed indefinitly, but that changes for some reason when the player leaves the room and comes back, does the second page directly affect that? or is there something elts i need to do? I already have a swtich to turn it off, and it works until they leave the map, and then come back, am i doing something wrong?

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Excuse me, i was just wondering if it was possible to make it so that any events you have activated will still carry over if you return to the room. For example, i have some encounters setup, but if someone returns to the room, it resets them, and i was just wondering if there was something i could do to stop that from happened.
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