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Changing Message Window Size with Y6 Engine
Is it possible to change the message window size (height and width) so that more text is able to be displayed? I'm thinking a placement of between the Middle and Bottom default placements, but extending all the way to the bottom of the screen so I can fit more into it.
Is it possible to do with the Y6 Message script?
If not, are there any other scripts that allow me to do this while being compatible with Y6?
EDIT: Another question, thought I'd post here instead of a new thread - I'm using the Splash Screen script by Jet10985, and while it doesn't conflict with Y6, the screen resolution isn't changed until after the splash is displayed. This ends up with a sudden size change after the splash, which isn't a huge problem, but looks terribly awkward and if there are any fixes, please tell me
Is it possible to do with the Y6 Message script?
If not, are there any other scripts that allow me to do this while being compatible with Y6?
EDIT: Another question, thought I'd post here instead of a new thread - I'm using the Splash Screen script by Jet10985, and while it doesn't conflict with Y6, the screen resolution isn't changed until after the splash is displayed. This ends up with a sudden size change after the splash, which isn't a huge problem, but looks terribly awkward and if there are any fixes, please tell me
[EDIT: solved] System Window Not Detecting Transparency
I have a problem in RPG Maker 2003;
I've gone and edited and saved my nice sys1 window in MS Paint, colored the background a bright pink color easy to see... I open up the game, import it, select the pink color as the transparency, test the game... And there's that same pink color everywhere. I'm wondering if there's some sort of glitch or error I'm missing, any help is appreciated.
Things I've already tried:
-checked to make sure the image was saved as the correct file type of .bmp(if it wasn't, it usually shows up all black in game anyway)
-changed the pink color to a different color and set that different color as transparent
-edited in GIMP to double make sure the filetype and bit depth were correct
-reselected the original system image file to check if transparency worked then (it did)
Has anyone else had this repeated problem? Its rather frustrating...
I've gone and edited and saved my nice sys1 window in MS Paint, colored the background a bright pink color easy to see... I open up the game, import it, select the pink color as the transparency, test the game... And there's that same pink color everywhere. I'm wondering if there's some sort of glitch or error I'm missing, any help is appreciated.
Things I've already tried:
-checked to make sure the image was saved as the correct file type of .bmp(if it wasn't, it usually shows up all black in game anyway)
-changed the pink color to a different color and set that different color as transparent
-edited in GIMP to double make sure the filetype and bit depth were correct
-reselected the original system image file to check if transparency worked then (it did)
Has anyone else had this repeated problem? Its rather frustrating...
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