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+++ DynRPG - The RM2k3 Plugin SDK +++

download RowSwap[+]

[QuickPatches]
RowSwapCommand(ID)=49606E,#1
RowBattleCommand(ID)=496209,%99

This second quick patch line replaces all BattleCommands with that one ID (ID has to be within 1..255) with a row command (the name has to be changed in Battle Layout -> Default Battle Commands -> [Set]).

Archetype doesn't matter anymore, this new row command can be detected by the [Hero] uses [BattleCommand] battle event trigger.
P.S. blue stuff should be changed.

+++ DynRPG - The RM2k3 Plugin SDK +++

download RowSwap

[QuickPatches]
RowSwapCommand(ID)=49606E,#1
Command_IDs can be found under Battle Layout -> Default Battle Commands -> [Set]

+++ DynRPG - The RM2k3 Plugin SDK +++

author=GhostRider
i'm starting to think that i don't have the right version for dynrgp 0.20.. maybe a old bugged version? could it be?
Here's the latest working version 0.20 I know of. Take a fresh/unaltered RPG_RT.exe just to be sure. I guess the dynloader.dll in this DynRPG patch is already the right one and needs no replacement.


If it's still not working... might you be so kind as to post what's in your DynRPG.ini under [QuickPatches] and what patches you have in the DynPatches folder? There's a chance that some stuff is overlapping.

+++ DynRPG - The RM2k3 Plugin SDK +++

author=GhostRider
i'm still experiencing crashes when i try to change [...] in blue the parts i'm modifying
Did you delete the number sign / hash sign?
It needs to be present. (like changing #50 to #77)

If you are still experiencing crashes, make sure you have the current DynLoaders:
dynloader.dll for DynRPG 0.17
dynloader.dll for DynRPG 0.20

+++ DynRPG - The RM2k3 Plugin SDK +++

author=GhostRider
any advice?

Where and what values are you changing specifically?

Ideas for plugins in dynrpg

author=SpellcraftQuill
Actually I want to change the word "Title"
download Affinity

Put that into the DynPatches folder of your project.
And put the following under [QuickPatches] in the DynRPG.ini
StatusAffinityColor=49F9FE,%1
StatusAffinity(y)=49FA0E,#120

You would need to try out which (y)positions (after all the #) you need to set, so that stuff is in the right place.

Ideas for plugins in dynrpg

author=SpellcraftQuill
How would I go about changing the Title display though?
Where? Status menu? Main menu?

For the status screen put this below [QuickPatches]
StatusTitleRemove=49FA2F,00

For the screen right before the status screen:
MainTitleRemove=49E04E,585858


P.S.
You can change the y-position of the classes/title (elemental affinity) by changing the value after the # ... and the color is behind the %

Ideas for plugins in dynrpg

author=SpellcraftQuill
Sorry for the trouble but I don't have a QuickPatches section in my DynRPG.ini.
The QuickPatch feature requires a recent DynRPG version (here's the DynRPG 0.20 pre-release) and
dynLoader for DynRPG 0.17
or
dynLoader for DynRPG 0.20

If it's still not there, just copy and paste

[QuickPatches]

into your DynRPG.ini

All QuickPatches go below there (never make another line that contains the exact string [QuickPatches], because a second one will be ignored)

+++ DynRPG - The RM2k3 Plugin SDK +++

author=Beleren
the HP and MP parameters shows 100
author=bugmenot
Also... i did not know what to do with the HP/MP digits in battle, so i made it a percentage thingie (counting down from 100%).

I thought it would be better showing the HP like: 37% instead of 2.405.000 / 6.500.000 HP. If it's higher than 9999 HP the number will be all over the next hero's face (and outside of the screen on hero #4)

I could change it when I find some time, so it toggles between % and normal digits if the max.HP/MP is over 10.000 ... and possibly print a % behind it... this might take a while.

[Rpg maker 2003] Change battler?

author=PepsiOtaku
I made sure it saves the new value too when you save your game.
edit: What do you mean? It already saves it the way you've done it (changing battleGraphicId is permanent, unless you use a <Change Classe> event command)


Did you actually re-draw the sprites onDrawBattler? Wasn't there something like RPG::Actor::battleGraphicId to change the data in the Actor paramaters directly?

Also, a @change_battle_sprite_to_default # is missing (would be just @change_battle_sprite #, 0 if it's setting the ID instead of drawing sprites... or is your plugin just leaving the sprites as they are on #, 0?)

...and, for some reason:


<> Comment: @change_battle_sprite 1,7
.20 DynLoader.dll

edit:
The error occurs when opening up the battle screen. Both the Hero_ID and the Animation2_ID do exist in the database.