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Dreaming Mary
Sorry for the late reply- didn't notice these posts O_O
Thanks for trying the game Vanilla, TeKe, Jane and Theory!
@Jane, the video format for RPGMaker is a weird one (.ogv) so I'm not sure if your problems come from that >_o I'll send you the bonus passwords through PM though so that you can see the bonus room content online.
Thanks for trying the game Vanilla, TeKe, Jane and Theory!
@Jane, the video format for RPGMaker is a weird one (.ogv) so I'm not sure if your problems come from that >_o I'll send you the bonus passwords through PM though so that you can see the bonus room content online.
2014 Indie Game Maker Contest
author=Anaryu
The submission list for the actual contest is ridiculous. I wish there was a way to filter out the serious from the joke entries, short of the submissions here I'm not sure where to start.
You can try browsing the RPGMaker Web forum as there are some cool games there that aren't on RMN. Little Briar Rose, for instance, looks gorgeous.
http://forums.rpgmakerweb.com/index.php?/forum/103-2014-indie-game-maker-contest/
2014 Indie Game Maker Contest
author=CashmereCat
It's not a terrible game. lol. The art and music are amazing. I should probably write reviews but I'm too lazy.
Nah man don't worry, I respect the honesty!
Yeah, I also should make reviews of the contest games I've played... Maybe after a few days. We all deserve a little break after this, I think.
2014 Indie Game Maker Contest
2014 Indie Game Maker Contest
author=TungerManU
I think it just means you can't edit the submmission anymore.
My question is, does the "remember me" checkbox actually remember anyone? It does not work for me.
That makes the checkbox sound like an amnesiac, ay.
But nope, it doesn't remember me either, which is pretty annoying.
Congrats to everyone who made their game! We can all have a big crying party for all of the postproduction bugs we find, yay. I'll start.
:'(
But in seriousness, good luck to all.
Painted Heart
Thanks so much for the feedback, Housekeeping!
Glad that you liked the art haha :'D
The story is indeed weaker than I'd have liked, though really it was loads worse before Chaude stepped in to help XD Storywriting and execution is definitely something we have to work on. Thanks for pointing it out! I'll do my best to improve on this in my next games.
Hmm, then there's a consensus that enemy sprites should have some indication of what they're going to do next... It'd be a pretty cool addition to the battle system. Let's see if we can find a way to make this work, eh? =D
Ahh yeah, Trass found that after I'd uploaded the first version. I fixed the eventing there in the update so the platform doesn't go to infinity and beyond... and in doing so accidentally made a graphical error where old rtp tiles peek through the transparent maps. Seriously wasn't kidding about my role in accidental bug creation. /cue world's smallest violin
Anyway, thanks for taking the time to check this out! This really isn't a perfect game by a longshot, but regardless it was great to make and for you guys, hopefully fun to play.
Glad that you liked the art haha :'D
The story is indeed weaker than I'd have liked, though really it was loads worse before Chaude stepped in to help XD Storywriting and execution is definitely something we have to work on. Thanks for pointing it out! I'll do my best to improve on this in my next games.
The enemies can swap out, which should shake things up, but, since it wasn't clear when they would do that, it didn't influence your decision.
Hmm, then there's a consensus that enemy sprites should have some indication of what they're going to do next... It'd be a pretty cool addition to the battle system. Let's see if we can find a way to make this work, eh? =D
There was one that didn't work, though--the one that seemed to lead to an item bag. I forget the exact location.
Ahh yeah, Trass found that after I'd uploaded the first version. I fixed the eventing there in the update so the platform doesn't go to infinity and beyond... and in doing so accidentally made a graphical error where old rtp tiles peek through the transparent maps. Seriously wasn't kidding about my role in accidental bug creation. /cue world's smallest violin
Anyway, thanks for taking the time to check this out! This really isn't a perfect game by a longshot, but regardless it was great to make and for you guys, hopefully fun to play.
Painted Heart
Hehe, thanks for playing!
About the battle system, yep, it is limited because of time issues. If Trass finds a scripter willing to make it, the full battle system will allow players to make their own custom combinations and set them in the menu. We're looking forward to making more RPGs with this =D
True enough about the female characters, didn't even notice that o_O I guess I'll have to keep that in mind for future work.
I wanted Cor to be male to show that boys don't have to swing swords and play flute instruments in order to be RPG heroes though ):
As for some of the questions in your commentary:
There's a pretty scary game over scene if Zophie and Agiel die. The game ends if those two both die, or if Cor alone dies. As such, while Cor was indeed being melodramatic (given that he didn't really know what was to happen), it's pretty likely that he could suffer severe consequences from dying in the painting.
This also means that with Camaieu, you only get game over if Zophie and Agiel die. This is especially helpful if you're playing Advanced or Hardcore since without Camaieu and/or Marbleization, you'd run out of healing items in the brutal 3rd Queen phase.
The no-moving-elevators in Weisse Blume is because it takes an ungodly amount of time to event each platform moving up and down, and with all the other responsibilities Trass had I told him to skip it :'( Sorry, I know it's not as cool!
About the battle system, yep, it is limited because of time issues. If Trass finds a scripter willing to make it, the full battle system will allow players to make their own custom combinations and set them in the menu. We're looking forward to making more RPGs with this =D
True enough about the female characters, didn't even notice that o_O I guess I'll have to keep that in mind for future work.
I wanted Cor to be male to show that boys don't have to swing swords and play flute instruments in order to be RPG heroes though ):
As for some of the questions in your commentary:
There's a pretty scary game over scene if Zophie and Agiel die. The game ends if those two both die, or if Cor alone dies. As such, while Cor was indeed being melodramatic (given that he didn't really know what was to happen), it's pretty likely that he could suffer severe consequences from dying in the painting.
This also means that with Camaieu, you only get game over if Zophie and Agiel die. This is especially helpful if you're playing Advanced or Hardcore since without Camaieu and/or Marbleization, you'd run out of healing items in the brutal 3rd Queen phase.
The no-moving-elevators in Weisse Blume is because it takes an ungodly amount of time to event each platform moving up and down, and with all the other responsibilities Trass had I told him to skip it :'( Sorry, I know it's not as cool!
Tirawrmisu - Contest Build
Painted Heart (update)
Oh my god it actually went through
My internet is horrible and I've tried to upload this like 5 times to RMN today ahahaha :''')
Anyway, this version has 2 bug fixes and several typo fixes as well.
My internet is horrible and I've tried to upload this like 5 times to RMN today ahahaha :''')
Anyway, this version has 2 bug fixes and several typo fixes as well.














