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"Hello there!" The Dialect of a Town NPC
A good article reminding us of the importance of NPCs, bookmarked.
NPCs can also act as a source for side quests, for example in Link's Awakening this is used so effectively that you must talk to everyone to get item A to B. In my mindset, not doing is your loss as you don't get the best sword in the end. This also added a lot of immersion in the game as you got to know a lot about characters that aren't even central to the game.
Education for me is the most important thing for me. A lot of games don't use it well enough that you go to places unprepared and have to waste time replaying the same location. Maybe it's intentional on the part of developers to up the play time...
Also, the best example of NPCs IMO is Dragon Quest 4 onwards, I just love talking to NPCs in those games. DQ VI also has reactive party talk which acts as all three of your points, it takes a lot to code though. :/
NPCs can also act as a source for side quests, for example in Link's Awakening this is used so effectively that you must talk to everyone to get item A to B. In my mindset, not doing is your loss as you don't get the best sword in the end. This also added a lot of immersion in the game as you got to know a lot about characters that aren't even central to the game.
Education for me is the most important thing for me. A lot of games don't use it well enough that you go to places unprepared and have to waste time replaying the same location. Maybe it's intentional on the part of developers to up the play time...
Also, the best example of NPCs IMO is Dragon Quest 4 onwards, I just love talking to NPCs in those games. DQ VI also has reactive party talk which acts as all three of your points, it takes a lot to code though. :/
Ageing with Pixels: Faces
author=Sailerius
Also, it's "aging."
I don't get why you and Kentona think aging is the correct term. Both are correct, "ageing" is a variant.
author=psy_wombats
She would appear to have a misplaced moustache.
5 o'clock shadow?
Ageing with Pixels: Faces
author=Ben_Randomauthor=ZPEI guess that means I'm done writing pixel art tutorials for a while.
The after picture looks like someone threw flour over her. =(
The marks on the face make her look sick not aged.
Lol I hope that's not solely because of my feedback. The aged look needs more than just some recolouring of some areas (wrinkles need to be more apparent), not sure a darker shade does that. In fact it looks like scarring the more I look at it. Anyway, a write-up better than I'll ever do so don't be so deflated. :/
Ageing with Pixels: Faces
The after picture looks like someone threw flour over her. =(
The marks on the face make her look sick not aged.
The marks on the face make her look sick not aged.
RMN Snews - Issue #7
I feel drained after writing reviews. I can't fathom how those guys/gals managed to push out so many reviews in such a short space of time.
RMN Snews - Issue #3
I definitely second Inside as a hidden gem. It needs more people playing it so Relyt at least considers a sequel. :P
A Brief Guide to Good Dialogue (in video games)
Nice article. I thought Dragon Quest: Chapters of the Chosen had several good examples of using dialogue effectively especially point 2 where localised accents were heavily used.
Naming New Area Through Pictures
Naming New Area Through Pictures
Simple but can be used very effectively. One game that comes to mind is The Way when it pans across this massive city.













