YDS'S PROFILE
"see you on the other side of the moon, space rocker"
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
... is a LoOnY PiOnEEr (of Super Nintendo World Maps) named Max K.L of the golden state. This awesome dude totally believes games could be more (hoooly!) than giant ~bouncing~ tatas, explosions and muscles. Max wishes to share a world inside the dude's head to those who cared to turn around, and prove to Guy Montag that not all interactive media will become Soldiers of Dumb.
====================================================== ALL SOLDIERS ====================================================== All soldiers have the following parameters: HP - Hit Points. - The unit's lose condition. - All damage reduces HP. - If the unit loses all of their HP, they are KO'd. Br - Bravery. - Ranges from 1 to 100. - Affects all of the unit's stats in various conditions. - When an ally is KO'd, a unit has a chance of being "Broken". - Bravery is the unit's % chance to NOT become Broken. - When a unit is Broken, their stats become a % of their former values. - Bravery is the % rate that the unit's stats change while Broken. Lg - Logic. - Ranges from 1 to 100. - Represents the unit's % chance to inflict any sort of condition. At - Attack. - Increases damage dealt by the unit's actions. - Firearms are unaffected by attack. Df - Defense. - Reduces damage taken from enemy actions. - Firearms are unaffected by defense. Fo - Focus. - Affects the success rate of Firearm attacks. - Affects how long stat Rend conditions (and "Broken") last. Vi - Vitality. - Affects healing taken from healing actions. - Affects how long stat Boon conditions last. ====================================================== ====================================================== UNIQUE SOLDIERS ====================================================== Unique (commander) soldiers have the following parameters: Cm - Command - Ranges from 1 to 100. - The commander's leadership ability. - Helps the commander's soldiers avoid being Broken. - When a unit would be broken, that soldier has an additional % equal to their commander's Command to avoid being broken. - If their party lacks a commander, they do not get a Command bonus. Wl - Willpower - Ranges from 1 to 100. - The commander's force of will. - Serves as a % chance to survive any damage with 1 HP. - Willpower offers no protection when the commander is at exactly 1 HP. - When willpower triggers, the commander is stated to have refused to die. ====================================================== ====================================================== CLASSES ====================================================== All units start out as the MILITIA class. Units advance into the following basic classes: MINUTEMAN DEFENDER MEDIC Units then advance into the following advanced classes: MUSKETEER SHARPSHOOTER BRAWLER ESCORT HUNTER CAVALRY CANNONEER ====================================================== MILITIA Requires: Nothing The base of all classes, the Militia fights for home and country the only way they know how. HP Bonus per Level: 2 Completion Bonus: +1 Vitality Firearms: Basic Sidearms: Basic Attire: Basic Action Command: Fundaments - The basics of the art of warfare. Lv1 - Learns Tend. Lv2 - +1 Attack. Lv3 - Learns Reload. Lv4 - +1 Defense. Lv5 - Learns Aimed Shot. Lv6 - +1 Focus. Lv7 - Learns Agress. Lv8 - +1 Vitality. Lv9 - Learns Boost. Tend - OO - Unit restores HP to itself. 10 PW. Vitality-based. Reload - OOO - Unit readies their used Firearm, reenabling its use. Aimed Shot - OOO - Damage to a foe with Firearm. Does not miss. Agress - OOO - 150% Damage to a foe with Side-arm. Inflicts Shock. Boost - O - Gains OOO AP. ====================================================== MINUTEMAN Requires: Militia Lv5 HP Bonus per Level: 4 Completion Bonus: 1 Attack. Firearms: Basic, Long Sidearms: Basic Attire: Basic Action Command: Response - Address threats as rapidly as possible. Lv1 - Learns Ambush. Lv2 - +1 Attack Lv3 - Learns Load Shot. Lv4 - Gains Readiness. Lv5 - +1 Focus Lv6 - Learns Rout. Lv7 - +1 Vitality Lv8 - Learns Flank. Lv9 - Gains Retaliate. Ambush - OOO - Fast Priority. Damage to a foe by Firearm, DF rend. Load Shot - OOOOO - Damage to a foe by Firearm. Firearm may be reused. Rout - O - Fast Priority. Inflicts AT Rend on one foe, halving damage. Flank - O - Fast Priority. Inflicts DF Rend on one foe, doubling damage. Readiness - Pas. - Starts battle with an additional O AP. Take Cover - Pas. - When damaged with a Firearm, gain DF Boon. ====================================================== DEFENDER Requires: Militia Lv5 HP Bonus per Level: 5 Completion Bonus: 1 Defense. Firearms: Basic Sidearms: Basic, Swords Attire: Basic, Heavy, Specialized Action Command: Defend - Halt enemy advances and stall for time. Lv1 - Gains Thick Skin Lv2 - +1 Defense Lv3 - Learns Envigor. Lv4 - +1 Vitality Lv5 - Gains Receptive Lv6 - +1 Defense Lv7 - Learns Fortify. Lv8 - +1 Vitality Lv9 - Learns Great Wall Envigor - O - Slow Priority. Transfers HP from the user to the target. Fortify - O - Fast Priority. Grants DF Boon to one ally, halving damage. Great Wall - OOO - Slow Priority. Grants DF Boon to the party. Thick Skin - Pas. - Damage taken is halved while at full HP. Receptive - Pas. - Healing taken is doubled while under 50% maximum HP. ====================================================== MEDIC Requires: Militia Lv5 HP Bonus per Level: 4 Completion Bonus: 1 Focus Firearms: Basic Sidearms: Basic Attire: Basic, Heavy Action Command: Doctrine - Bind wounds and stanch bleeding. Lv1 - Learns Bind. Lv2 - +1 Defense Lv3 - Gains Samaritan. Lv4 - +1 Focus Lv5 - Learns Cathartic. Lv6 - +1 Attack Lv7 - Learns First Aid. Lv8 - +1 Focus Lv9 - Gains Downtime. Bind - O - Fast Priority. Restores HP to the target and removes stat Rends. Cathartic - OOOOO - Slow Priority. Restores HP to the party. Saps O AP. First Aid - OO - Fast Priority. Restores all HP to target ally under 50% HP. Samaritan - Pas. - Upon restoring an ally to full HP, gain O AP. Downtime - Pas. - Recovers 50% HP after a battle. ====================================================== MUSKETEER Requires: Minuteman Lv7 HP Bonus per Level: 5 Completion Bonus: 2 Focus Firearms: Basic, Heavy Sidearms: Basic, Heavy Attire: Basic Action Command: Volley - Excessive bullets, expertly aimed and fired. Lv1 - Learns Sleight. Lv2 - +1 Focus Lv3 - Learn Scattershot Lv4 - +1 Focus Lv5 - Learns Line Up. Lv6 - Gains Heartbeat. Lv7 - +1 Focus Lv8 - Gains Expertise. Lv9 - Learns Sure Shot. Sleight - OOOO - Damage to a foe by Firearm, even if expended. Scattershot - OOOO - Damage to all foes by Firearm. Inflicts FC Rend. Line Up - O - FC Boon to user, gain O AP. Sure Shot - OOO - Damage to a foe by Firearm. Upon missing, gain OO AP. Heartbeat - Pas. - When HP falls under 50%, gain O AP. Expertise - Pas. - Upon damaging with a Firearm, gain O AP. ====================================================== SHARPSHOOTER Requires: Minuteman Lv4, Medic Lv4 HP Bonus per Level: 4 Completion Bonus: 1 Focus, 1 Attack Firearms: Long Sidearms: Basic, Gun Attire: Basic, Cover Action Command: Snipe - Aimed shots for achieving exact goals. Lv1 - Gains Cold Blood. Lv2 - +1 Focus Lv3 - Learns Cripple. Lv4 - +1 Defense Lv5 - Learns Long Load. Lv6 - +1 Attack Lv7 - Learns Gun Nest. Lv8 - +1 Focus Lv9 - Learns Kill a Man. Cripple - OO - Attempt to Inflict AT Rend, DF Rend to one foe by Firearm. Long Load - OO - Unit readies their used, Long-class Firearm. Gun Nest - OOO - FC Boon to user, user cannot be targeted for three turns. Kill a Man - OOOOO - Instantly halve a non-Commander unit's HP. Cold Blood - Upon KO'ing an enemy, gain OO AP. ====================================================== BRAWLER Requires: Minuteman Lv4, Defender Lv4 HP Bonus per Level: 6 Completion Bonus: 2 Vitality Firearms: None Sidearms: Basic, Swords, Heavy Attire: Basic Action Command: Berserk - Finesse is another word for holding back. Lv1 - Gains Retaliate. Lv2 - +1 Attack Lv3 - Learns Knuckle Down. Lv4 - +1 Vitality Lv5 - Gains Bloodthirst Lv6 - +1 Attack Lv7 - Learns Beatdown. Lv8 - +1 Attack Lv9 - Learns God Hand. Knuckle Down - O - AT Boon, DF Rend to user. Beatdown - O - Attacks foe by Sidearm. Repeats until AP is depleated. God Hand - OOOO - Ejects target foe from the battle. Retaliate - Pas. - Upon taking Sidearm damage, attack with Sidearm. Bloodthirst - Pas. - Recover 25% of damage dealt with Sidearms. ====================================================== ESCORT Requires: Defender Lv7 HP Bonus per Level: 6 Completion Bonus: 2 Defense Firearms: Basic, Heavy Sidearms: Swords Attire: Heavy, Specialized Action Command: Guardian - Protects the subject from all harm. Lv1 - Learns Forewarn. Lv2 - +1 Defense Lv3 - Gains Distribute. Lv4 - +1 Defense Lv5 - Learns Bulwark. Lv6 - +1 Defense Lv7 - Gains Stalwart. Lv8 - +1 Defense Lv9 - Learns Bodywall. Forewarn - OOO - Fast Priority. Target ally cannot be damaged this turn. Bulwark - OO - Fast Priority. User nullifies damage this turn. Bodywall - OOOOO - Fast Priority. User is the only valid target in the party. Distribute - Pas. - Excess healing to the unit is divided amongst allies. Stalwart - Pas. - Upon nullifying damage, gain O AP. ====================================================== HUNTER Requires: Medic Lv7 HP Bonus per Level: 5 Completion Bonus: 1 Attack, 1 Vitality Firearms: Basic, Long Sidearms: Basic, Swords, Gun Attire: Basic Action Command: Warden - Knowledge of all forms of battlefield. Lv1 - Gains Fleetfoot. Lv2 - +1 Vitality Lv3 - Learns Advantage. Lv4 - Learns Balm. Lv5 - +1 Attack Lv6 - Learns Assist. Lv7 - Learns Trickery. Lv8 - +1 Vitality Lv9 - Gains Natural Grudge. Advantage - OO - Damage to a foe by Firearm, stat Rend based on terrain. Balm - O - Restores HP to an ally. Saps O AP. Assist - OOO - Reload target non-user's Firearm. Trickery - OOOO - Damage to a foe by their own Firearm. Fleetfoot - Pas. - Upon changing terrains, gain OO AP at the start of battle. Natural Grudge - Pas. - KO'ing this unit saps all AP. ====================================================== CAVALRY Requires: Defender Lv4, Medic Lv4 HP Bonus per Level: 5 Completion Bonus: 1 Defense, 1 Focus Firearms: Basic Sidearms: Swords, Gun Attire: Basic, Heavy Action Command: Cavalier - Ride mounted as a terror in battle. Lv1 - Gain Intimidate. Lv2 - +1 Attack Lv3 - Learn Trample. Lv4 - +1 Vitality Lv5 - Learn Passenger. Lv6 - +1 Attack Lv7 - Learn Graze. Lv8 - +1 Vitality Lv9 - Learn Ferocity. Trample - OOO - Damage to a foe based on AT, random stat Rend. Passenger - OO - Target ally gains O AP. Graze - OOO - Restore HP to the user. Removes stat Rends. Ferocity - OO - Damage to a foe by Sidearm, double if target has a stat Rend. Intimidate - Pas. - Inflicts AT Rend on a random foe at the start of battle. ====================================================== CANNONEER Requires: Minuteman Lv5, Defender Lv5, Medic Lv5 HP Bonus per Level: 4 Completion Bonus: 1 Attack, 1 Defense, 1 Focus, 1 Vitality Firearms: Artillery Sidearms: Basic Attire: Basic Action Command: Lv1 - Learns Single Volley. Lv2 - +1 Attack Lv3 - Gains Technician. Lv4 - +1 Defense Lv5 - Learns Wide Volley. Lv6 - +1 Focus Lv7 - Gains Avenger. Lv8 - +1 Vitality Lv9 - Learns Repeat Volley. Single Volley - OOO - Damage to a foe by Artillery. Wide Volley - OOOOO - Damage to all foes by Artillery. Repeat Voley - O - 50% Damage to random foes. Repeats until AP is depleated. Technician - Pas. - Artillery hits attempt to inflict FO Rend and VI Rend. Avenger - Pas. - When an ally is KO'd, gain OOOOO AP. ====================================================== ====================================================== COMMANDERS ====================================================== Alfred F. Jones Caucasian Male - Continental Army Initial Classes: Militia 1 Gains access to General class after Seven Years War HP: 42 At: 3 Df: 3 Fo: 3 Vi: 3 Br: 55 (+30 after Seven Years War)(+15 after Valley Forge) Lg: 40 (+30 after Seven Years War)(+15 after Valley Forge) Cm: 40 (+30 after Seven Years War)(+15 after Valley Forge) Wl: 100 ====================================================== Arthur Kirkland Caucasian Male - British Imperial Army Initial Classes: Militia 9, Defender 7, Escort 5 HP: 123 At: 4 Df: 13 Fo: 4 Vi: 7 Br: 70 Lg: 70 Cm: 52 Wl: 61 ======================================================













