WIDDERUNE'S PROFILE
Widderune
30
Widderune was one of the main collaborators behind the WOLF RPG Editor English Project,
an English translation of WOLF RPGエディター.
He has retired from the translation work,
but he will try answering any questions regarding WOLF RPG Editor English.
Widderune Rumble Channel:
https://rumble.com/c/c-532377
an English translation of WOLF RPGエディター.
He has retired from the translation work,
but he will try answering any questions regarding WOLF RPG Editor English.
Widderune Rumble Channel:
https://rumble.com/c/c-532377
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WOLF RPG Editor
author=Nenen
I would have imagined that this would have been dropped a long time ago. But I'm glad to see it updated just late last year...
The Japanese developers have actually made newer versions of WOLF RPG Editor.
https://www.silversecond.com/WolfRPGEditor/
But unfortunately, they are in Japanese and I have retired myself from the translation process.
I at least (hopefully) will add some goodies to the "Extras" folder later for the WRPGE English 2.24Z, as well as make some updated changes to my website.
Much like game development, one needs time and patience. I hope you understand.
WOLF RPG Editor
Hello everyone!
The WOLF RPG Editor 2.24Z executable has been updated. Now you can see the translated error messages for when you forget to put in the "Data" folder for your current project.
The Editor's loading image has also been replaced.
Enjoy!
WOLF RPG Editor English 2.24Z
The WOLF RPG Editor 2.24Z executable has been updated. Now you can see the translated error messages for when you forget to put in the "Data" folder for your current project.



The Editor's loading image has also been replaced.

Enjoy!
WOLF RPG Editor English 2.24Z
Lantern Tutorial (Base System not required)
author=mokongthe3
ohh sorry I mean can you make a tutorial about timers just like how rpg maker vx got timer, I was wondering if it's also possible with wolf rpg... But if you don't have time it's fine I'll just try to discover it myself :3
Yes you can create timers in WOLF RPG Editor.
But how it is done, I cannot say.
You will have to experiment with it, a little trial and error.
Good luck.
Bhavacakra Maco
I did a small update to "Editor.exe" of WRPGE English 2.24Z
The Editor's command codes will appear slightly different, but it will help you see the order of commands on screen.
The "|" help you see the different levels of coding.
(No updates to the "Extras" folder yet. Sorry.)
https://twitter.com/Widderune/status/1285728712277860355
The Editor's command codes will appear slightly different, but it will help you see the order of commands on screen.
The "|" help you see the different levels of coding.
(No updates to the "Extras" folder yet. Sorry.)
https://twitter.com/Widderune/status/1285728712277860355
WOLF RPG Editor
I did a small update to "Editor.exe" of WRPGE English 2.24Z
The Editor's command codes will appear slightly different, but it will help you see the order of commands on screen.
The "|" help you see the different levels of coding.
(No updates to the "Extras" folder yet. Sorry.)
https://twitter.com/Widderune/status/1285728712277860355
The Editor's command codes will appear slightly different, but it will help you see the order of commands on screen.
The "|" help you see the different levels of coding.
(No updates to the "Extras" folder yet. Sorry.)
https://twitter.com/Widderune/status/1285728712277860355
Bhavacakra Maco
There was an error discovered and reported to me by user Reptile https://twitter.com/Reptile94089979
After losing a battle, the player's characters were still in the 0 HP & Fainted state within the game menu.
To fix the problem (unless I forgot), all you need to do is go to Common Event 75, Line 210.
It should be a "Load DB" command for the User Database.
Change the entries for Type 17: Data 0: Field 21.
If done correctly, there should be a "FaintMembers After Battle" within the entry.
Thank you for your patience.
After losing a battle, the player's characters were still in the 0 HP & Fainted state within the game menu.
To fix the problem (unless I forgot), all you need to do is go to Common Event 75, Line 210.

It should be a "Load DB" command for the User Database.
Change the entries for Type 17: Data 0: Field 21.
If done correctly, there should be a "FaintMembers After Battle" within the entry.
Thank you for your patience.
WOLF RPG Editor
Hello Everyone!
You can now download everything related to WOLF RPG Editor English 2.24Z
There was an error discovered and reported to me by user Reptile https://twitter.com/Reptile94089979
After losing a battle, the player's characters were still in the 0 HP & Fainted state within the game menu.
To fix the problem (unless I forgot), all you need to do is go to Common Event 75, Line 210.
It should be a "Load DB" command for the User Database.
Change the entries for Type 17: Data 0: Field 21.
If done correctly, there should be a "FaintMembers After Battle" within the entry.
Thank you for your patience.
You can now download everything related to WOLF RPG Editor English 2.24Z
There was an error discovered and reported to me by user Reptile https://twitter.com/Reptile94089979
After losing a battle, the player's characters were still in the 0 HP & Fainted state within the game menu.
To fix the problem (unless I forgot), all you need to do is go to Common Event 75, Line 210.

It should be a "Load DB" command for the User Database.
Change the entries for Type 17: Data 0: Field 21.
If done correctly, there should be a "FaintMembers After Battle" within the entry.
Thank you for your patience.
WOLF RPG Editor
Hello Everyone!
I know there are many of you stuck at home, enduring this time of the Corona virus.
I wish I could give you something today, but I am preparing for a final surprise within the Extras folder of WRPGE.
I won't tell you what to expect, but it will be worth the wait.
I know there are many of you stuck at home, enduring this time of the Corona virus.
I wish I could give you something today, but I am preparing for a final surprise within the Extras folder of WRPGE.
I won't tell you what to expect, but it will be worth the wait.













