WIP'S PROFILE
I made this site and it's awesome. But I don't run it anymore. Now I'm just a plebe like you.
Search
Filter
Seyken
Art is meaningless. Thankfully there are idiots out there willing to throw money at things that have nothing behind them.
EDIT: Wow and looking at it, it pretty much is SD3. HIGHLY INSPIRED WORK OF ART
EDIT2: And the perspective is fucked.
EDIT: Wow and looking at it, it pretty much is SD3. HIGHLY INSPIRED WORK OF ART
EDIT2: And the perspective is fucked.
Commercial Games allowed now; also RMNv4.4 stuff
TAKE THE RMN QUIZ
Commercial gams - a philosophical & practicality debate
If I had any sway here, I'd vote yes. Let me go ahead and explain, at the least, the development history of RMN when it comes to commercial games.
I had always planned to support commercial games, but it wasn't quite as kentona described it in the OP. To make sure the site was funded, you would need a premium game account that would unlock extras. It was basically the whole "paywall == serious about your game" mentality. Not saying it was the best way to do it; just that it was the mindset I was working with.
One such extra would be that the site would help facilitate commercial game sales. The site wouldn't do much for them, but it would at the least act as the go-between for players and devs. Harmonic, I think you might remember me gleaming some information from you years ago about the business arrangements you had made for your games. Thanks for that info, BTW. I had used that and some other info to shape a payment policy.
But as noticed, I never actually got around to doing all of it. RMN's userbase wasn't really clamoring for a feature like that. I always tried to stay ahead of the curve when it came to features available (ability creates demand), but this seemed too large of a leap to just make.
Something else to comment on is the userbase of RMN itself. My goal was to try and get more players using this site. Game pages are not there for the benefit of developers. The straight-forward interface of them was made to keep it simple and easy to get the game and play it.
I think it was mentioned in this topic (Harm?) that RM users don't tend to purchase these small indie games. I worked under the assumption that they didn't play them, either. :)
I had always planned to support commercial games, but it wasn't quite as kentona described it in the OP. To make sure the site was funded, you would need a premium game account that would unlock extras. It was basically the whole "paywall == serious about your game" mentality. Not saying it was the best way to do it; just that it was the mindset I was working with.
One such extra would be that the site would help facilitate commercial game sales. The site wouldn't do much for them, but it would at the least act as the go-between for players and devs. Harmonic, I think you might remember me gleaming some information from you years ago about the business arrangements you had made for your games. Thanks for that info, BTW. I had used that and some other info to shape a payment policy.
But as noticed, I never actually got around to doing all of it. RMN's userbase wasn't really clamoring for a feature like that. I always tried to stay ahead of the curve when it came to features available (ability creates demand), but this seemed too large of a leap to just make.
Something else to comment on is the userbase of RMN itself. My goal was to try and get more players using this site. Game pages are not there for the benefit of developers. The straight-forward interface of them was made to keep it simple and easy to get the game and play it.
I think it was mentioned in this topic (Harm?) that RM users don't tend to purchase these small indie games. I worked under the assumption that they didn't play them, either. :)
Your future RMN overlord
author=Liberty
It won't be long before he's firing up the ol' VXA and fiddling with maps, eh?
By the time he's old enough to use it, he'll fit right in with the rest of the people here who won't move on. HUR HUR HUR HA HA HA sorry I had to.
Way to go, Mr. A.
New rule: Stop posting shitty blogs
author=kentona
That doesn't solve the problem, it just treats one of the symptoms.
What is the exact problem that is happening? People posting dumb things? I learned a while back that there is no stopping people from posting dumb shit. Especially in the case of offering someone a means for them to communicate with their users (both existing and potential), it's hard to restrict that in any good manner. Policing the content is about the only way to do it and that wastes manpower and can send mixed signals on what is "acceptable."
New rule: Stop posting shitty blogs
author=TFT
WIP ARE YOU PROUD OF WHAT YOU HAVE CREATED?! WHERE IS THE RPGMAKER MESSIAH!!!
I'M RIGHT HERE DON'T SHOUT
My suggestion: take blog posts off the frontpage. Problem solved.
vacant sky's failure and the trends of selling rtp to stupid humans
author=Ciel
looks like everyone is coming over to the old SHMuP ELITISM side now that the horror of art criminals has been demonstrated with staggering clarity ????? not to bring up ancient cyberconflicts but that is just kind of awe inspiring to me that anyone here is agreeing with this post because it speaks to many of the very same anti-bad principles stated here in the past, a stance to which there was violent, vigorous opposition. is this like when the hero and his rival team up to battle the greater threat?? sonic an d knuckles united at last
I was always a fan of the shmup voice. Unfortunately when I ran this place, that shit would go over quite poorly. So yeah, I did it for political reasons. Gotta keep that ad revenue flowin' in! Of course, this place never really molded into what I wanted it to be anyway.
It would be great if there was less bullshit as described by TFT. Another of my favorites was this: http://www.blossomsoft.com/?p=180. ALL STAR RM GAME REMADE FOR 3DS, COMING NEVER.
vacant sky's failure and the trends of selling rtp to stupid humans
Agreed with the entire blog post.
Also of note, I do recall there being some friction between Vacant Sky and RMN a couple years ago. Something about it going commercial which was against RMN's ToS and the page was gonna get yanked. But they weren't going to mention that until right before so they could keep building up userbase.
Also of note, I do recall there being some friction between Vacant Sky and RMN a couple years ago. Something about it going commercial which was against RMN's ToS and the page was gonna get yanked. But they weren't going to mention that until right before so they could keep building up userbase.













