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[RM2K3] Maniacs patch CBS guide needed
So recently, I've downloaded the Maniacs patch for Rm2k3 in order to create a custom battle system for my games. And while I was excited to learn how to customize the battle system, unfortunately I was unable to find reliable tutorials or guides that could help me understand the process of creating a CBS. I've heard of the maniacs CBS tutorial in this website, but the information provided is a little too vague to follow. I'm not sure if I'm the only one stumped with this predictament, but if you know any helpful guides on creating a CBS, that would be greatly appreciated.
[Maniacs] Custom Battle Interface 1
-In the Show String Picture at the end of the text I wrote, appears this character:
,
and in the others Show String Picture you have ..., do you write more?
I have a similar question to that as well, along with having trouble with erasing the UI and making the custom one appear.

and in the others Show String Picture you have ..., do you write more?
I have a similar question to that as well, along with having trouble with erasing the UI and making the custom one appear.
[Maniacs] Custom Battle Interface 1
[Maniacs] Custom Battle Interface 1
Okay, upon redoing the coding, re-reading the instructions provided, and painfully making sure things are accurate...the battle interface still remain the same (without the portait or gauges). I honestly believe I had everything down, but now I'm left wonder whether this process is outdated, or RPG maker 2003 is just that limited and obscure of a game, to the point where its ludicrous just trying to do the bare minimum of customization. I respect you greatly for creating these guides in this new decade, but if you're still active (or alive even), can you please inform me what I've done wrong or what I missed.
[Maniacs] Custom Battle Interface 1
I'm honestly believing that this doesn't work no more, I've redid everything again and still no result. I hate to believe that I missed the time frame where the RPG Maker 2003 community was at its most active, and trying to make a game on this software is proving to be a torturous experience in this new generation
[Maniacs] Custom Battle Interface 1
author=Treegod64
In addition, for the second image, the events states:
Control variables: (0021) = 1
Control variables: (0021: B.UI_Counter)+=1
For some reason, I'm unable to type out
Control Variables: without it registering as B.UI_Counter like how it is for you, leaving me with:
Control variables: (0021: B.UI_Counter)=1
Control variables: (0021: B.UI_Counter)+=1
This may or may not impact or explain why I am not getting the same results, but its indifferencd makes me question if this code still works or if I'm still missing something.
(I'm using parentheses as the brackets)
[Maniacs] Custom Battle Interface 1
In addition, for the second image, the events states:
Control variables: = 1
Control variables: +=1
For some reason, I'm unable to type out
Control Variables: without it registering as B.UI_Counter like how it is for you, leaving me with:
Control variables: =1
Control variables: +=1
This may or may not impact or explain why I am not getting the same results, but its indifferencd makes me question if this code still works or if I'm still missing something.
Control variables: = 1
Control variables: +=1
For some reason, I'm unable to type out
Control Variables: without it registering as B.UI_Counter like how it is for you, leaving me with:
Control variables: =1
Control variables: +=1
This may or may not impact or explain why I am not getting the same results, but its indifferencd makes me question if this code still works or if I'm still missing something.
[Maniacs] Custom Battle Interface 1
I'm not sure if this thread is still alive, but
How exactly do you remove the built in UI, like shown in the results?
The instructions were difficult to understand, and the images provided seems to be missing a few key information. I tried my best to implement this code to the best of my ability and nothing has changed in the battle, no error or slight shift into the UI
If you can respond with a more understandable guide through this, or to simply tell where I mesed up, that would be greatly appreciated. If necessary, I'll send a picture of the code I implemented in order to help find out where I messed up at. Thank you
How exactly do you remove the built in UI, like shown in the results?
The instructions were difficult to understand, and the images provided seems to be missing a few key information. I tried my best to implement this code to the best of my ability and nothing has changed in the battle, no error or slight shift into the UI
If you can respond with a more understandable guide through this, or to simply tell where I mesed up, that would be greatly appreciated. If necessary, I'll send a picture of the code I implemented in order to help find out where I messed up at. Thank you
[Maniacs] Custom Battle Interface 1
I'm not sure if this thread is still alive, but
How exactly do you remove the built in UI, like shown in the results?
The instructions were difficult to understand, and the images provided seems to be missing a few key information. I tried my best to implement this code to the best of my ability and nothing has changed in the battle, no error or slight shift into the UI
If you can respond with a more understandable guide through this, or to simply tell where I mesed up, that would be greatly appreciated. If necessary, I'll send a picture of the code I implemented in order to help find out where I messed up at. Thank you
How exactly do you remove the built in UI, like shown in the results?
The instructions were difficult to understand, and the images provided seems to be missing a few key information. I tried my best to implement this code to the best of my ability and nothing has changed in the battle, no error or slight shift into the UI
If you can respond with a more understandable guide through this, or to simply tell where I mesed up, that would be greatly appreciated. If necessary, I'll send a picture of the code I implemented in order to help find out where I messed up at. Thank you
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