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I'm working on making full procedural dungeon maps using parallax mapping, and it's hurting my brain.

  • Strak
  • 03/15/2024 06:21 AM

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The actual splicing of the maps and establishing proper collision and event spawn points is easy enough, now I'm just trying to figure out a formula for making the map fully connected, with no inaccessible portions, while still filling the full space.
Aerosys may be able to help you.

I don't think he has an account on the site, but the last time I was on the server, in early November, I noticed him there.
Hmm! I'll see about checking out the discord. I haven't been super active there, but I'll check it out!
I DID IT!

Took me almost a week, but I finally got everything working perfectly! I was missing a way of validating potential map layouts post generation, but I figured out a way to create a validation key that does exactly that, and now it's done! I have fully procedurally generated dungeons in RMVX that use PARALLAX maps!

I'm gonna make a video about this in the next couple days, once it's up I'll post it here.

I did it I did it I did it I did it I did it...

EDIT:
OzzyTheOne
Future Ruler of Gam Mak
4698
You sir, are a wizard, bravo man, bravo.
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