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New Developer Mapping Help Thread
thanks for the feedback : ) i'm not to experienced with maps. They don't look amazing. At least the first ones. i focused more on how it would feel to explore them but its not ez. it doesn't take long to explore them sense they are small. They have optional paths but not to complicated cuz i didn't want the player to feel lost at any point. It got tight in the areas you mention. I guess i can fix that one next to the ladder.
My characters are more on the comedic side. The main ones have more expressive faces and the common ones have the generator ones with some added details
And the combat sprites for the heroes are also with a generator but edited to look unique. There are some that took me a lot of hours just to look right

My characters are more on the comedic side. The main ones have more expressive faces and the common ones have the generator ones with some added details
And the combat sprites for the heroes are also with a generator but edited to look unique. There are some that took me a lot of hours just to look right



New Developer Mapping Help Thread
there is always something new in the corner. You do walk around but its to find optional things. If you always go on the main path you quickly find new events and interactions


New Developer Mapping Help Thread
its true. my maps don't look amazing. My focus was more on game play and to make the player know there were secret to be found without me having to say they were there directly. Like how you see a chest on the other side of the wall but you dont know how to get there. Or how you see a cat running on top of the walls and when you find out u can be there has well, he vanishes!
I tried to make the charecters has expressive has i could with there faces and actions.



I tried to make the charecters has expressive has i could with there faces and actions.



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