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Vacant Sky Complete Edition: Act II+ Now Available

also the level cap is still screwy. auria is still capable of infinite stats.

even though the party is capped to level 5, she still "levels up", gains 12 stat points and they transfer into act 2.

Vacant Sky Complete Edition: Act II+ Now Available

silver watch still doesnt make the wearer act first in battle

Complete Edition Progress Report!

Legion Saga Ace Sneakpeak Demo

author=Ciel
legion saga is exponentially better than the contemporary products termed 'suikoden'


no. it isn't.

but it's pretty good anyway

Vacant Sky Complete Edition: Act I+ Now Available

ok now some bug reports and questions.

1. The skip cutscene feature is really buggy. If you skip the scene where auria and her mom talk she ends up walking snailpace until after "the event". not a big one but annoying nonetheless. if you skip the scene when you first talk to the creepy old guy in the hall of legends you end up facing north always and cannot turn, which makes it so you cannot talk to the guy on the bridge and have to reset

2. I don't really know how to classify this. You can keep leveling after 5 and your characters will gain their new skills, you get the 12 spendable points but nobody gets their level up stat boosts. is this intended?

3. Option > Return to title starts a new game.
4. (intended?) F12 closes the game instead of returning you to title.
5. counter is bugged. if the enemy attacks your counter person and you attack with them, your entire team's phase is skipped and the enemy attacks again. similarly (though it could be intended), if you attack an enemy with counter and they counter attack you lose the rest of your allies turns as it skips to the next enemy's turn.
6. Silver Watch doesn't do anything

Vacant Sky Complete Edition: Act I+ Now Available

pretty good.

hope the next 2 acts are longer, though.

start really getting into it and bam.. credits roll

Boutalles

ok i can't figure it out. do shields do something useful that i'm not seeing?

no reason to use a shield with the halberd giving 50 def and the lance giving grd

Tears of Envia

i think it's very awesome you're revising this game.

i found it to be a really really good game for what i played but i gave up because it simply took too damn long to do anything.

you say you're reducing monster hp and adding run feature? 5 star game in the making.

my complaints are:

1. encounters are supposed to not be annoying, really. they need to be turned off in puzzle rooms, and not be a "step, fight, step" routine
2. knives are kinda the best choice for physical characters due to losing a lot of speed for equipping anything else.
3. I had issues with the WP and SP rings sometimes randomly giving 0 in the other type. I don't think you should have a penalty on them. just make it a 25% boost to whatever one you have on. you're giving up a regen armlet to use it after all.
4. Let us turn the voice over off during roulette.
5. More magic boosting weapons for Lance.
6. faster after battle results display.

Final Tear 3 Director's Cut

are the wp rings bugged or is there some reason you would want to have 1/4th wp gains?

sp ring seems to be bugged in randoms too. whichever ring i put on i gain 0 for it.

Linus: The Forgotten Days

wow you're still working on it

i thought it was abandoned. talk about good news.

can't wait for more