New account registration is temporarily disabled.

SCYCLONE'S PROFILE

Search

Filter

Strange Crashing Issue on end of 2nd Battle - Yanfly JP Manager / Class System

Had no luck with the crash autoloading the script line. But, I did play around with it a little.

I took out only one script (Yanfly JP Manager), and the rest worked. But the problem is now, I am not earning any JP on a kill, which is kind of needed :P

Any thoughts?

Strange Crashing Issue on end of 2nd Battle - Yanfly JP Manager / Class System

Hello Everyone,

I am noticing a very strange crashing problem when I am using these scripts (With nothing additional put in thusfar). The first fight functions as it should, ends without a problem, gives the character experience, 50 jp, and money.

The second fight functions without any issue. Upon killing the last enemy, it awards experience to my character and then midway through writing that it is giving me 50 jp. It freezes and throws out "RGSS3 Player has stopped working" and crashes me out of the game.

Here are the scripts I am currently using, in the order they are listed under Materials.

Yanfly Ace Battle Engine
Yanfly JP Manager
Yanfly Class System
Yanfly JP Skill List
Yanfly Class Level Unlock
Skill Set Effects
Yami Battle Symphony
Yami Holders Battlers
Hime Class Graphics
Hime Large Choices
Galv Vehicle Regions
Prexus Static Parameters
Yanfly Encounter Rate
Yanfly Menu Cursor
Yanfly Extra Stat Parameters.


Any thoughts on what would trigger such a weird response?

Newbie in Need of Aid :) - Battle Systems (Yanfly / Yami Engine Symphony / Galv Animated Battler / Holder Battlers)

Ah ha, figured out I was missing an add on for Symphony to get the battlers to show up.

Got that all worked out.

Thanks again for all the help everyone :)

Newbie in Need of Aid :) - Battle Systems (Yanfly / Yami Engine Symphony / Galv Animated Battler / Holder Battlers)

Alrighty, I tried a few diff things.

I took out Galv and it worked fine for Symphony (Which has really nice motion animation).

I took out Symphony and Galv worked just fine (however, I noticed that it kept my sprite in a non transparent box up at the top, and looked a bit odd fighting. Instead of moving to the mob to strike, it just swung the sword while standing in a giant green box up near the top) - I was using one of Holder's Battler sprites (the Knight one)

Odd

Newbie in Need of Aid :) - Battle Systems (Yanfly / Yami Engine Symphony / Galv Animated Battler / Holder Battlers)

Alrighty, switched around stuff and tried it out. Upside, I got further than I have been :).

Ran into this error tho:

author=Error
Script 'Galv Animated Battler' line 738: NoMethodError occurred.

undefined method "*" for :right:Symbol


Any thoughts on what would throw that one? :)

Newbie in Need of Aid :) - Battle Systems (Yanfly / Yami Engine Symphony / Galv Animated Battler / Holder Battlers)

Rearranged them to Yanfly, a space, then all the rest in the order as above. No luck unfortunately in the test battle (or does the scripts only work in the game mode, not test battle mode?)

Newbie in Need of Aid :) - Battle Systems (Yanfly / Yami Engine Symphony / Galv Animated Battler / Holder Battlers)

Hello everyone, as listed above I am brand new to the world of RPG Maker VX Ace and have been trying to learn as much as I can, in some ways by plunging myself into the deep end.

Currently, I have gotten some of the basics down and wanted to try my hand at getting some scripts going to change my gameplay. The biggest being, removing the battle system and replacing it to one more familiar (ala Final Fantasy style).

I have taken the following mods and placed them in my scripts in this order (they are all below Materials but above Main Process)

Hime Works - Class Graphics
Hime Works - Large Choices
Yanfly Ace Battle Engine
Yami Engine Symphony
Galv Animated Battler

My character (I am only using 1 actor at the moment) has a note stating <battler: Knight>

I have downloaded a spritesheet from Holder's Battlers, and saved it in the graphics battlers folder, named Knight.png

Now when running test battles against slimes. The battle starts, but it is the same basic combat that comes with RPG Maker. Is there something that I am forgetting in order to tell it to move the slimes to the left side and put my battler sprite on the right?

Any help would be greatly appreciated.

Thanks,
Scyclone
Pages: 1