SAM'S PROFILE
Search
Filter
Befuddle Quest 3: Love is a Four-Legged Word
Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)
Made a second map for this. Just a simple spike puzzle. More about timing than having to think.
Variables used:
001: Map ID
002: Recall X
003: Recall Y
004: Spikes
Switches Used
001: Switch 1
002: Switch 2
003: Switch 3
Additional Graphics
Spikes as provided in the .rar
Special Requirements
None
Download Link
http://www.cyncritics.co.uk/extra/BefuddleQuest3Submission2.rar
Screenshot
Might hafta be really mean and combine a longer one of these with another timed coin collection piece for a third and final room
Variables used:
001: Map ID
002: Recall X
003: Recall Y
004: Spikes
Switches Used
001: Switch 1
002: Switch 2
003: Switch 3
Additional Graphics
Spikes as provided in the .rar
Special Requirements
None
Download Link
http://www.cyncritics.co.uk/extra/BefuddleQuest3Submission2.rar
Screenshot

Might hafta be really mean and combine a longer one of these with another timed coin collection piece for a third and final room
Calling all developers...
Waaay outta my league. Besides, I'm not a US citizen.
Thanks for letting us know though. Pretty sweet for those who are ready for it.
Thanks for letting us know though. Pretty sweet for those who are ready for it.
What are you thinking about right now?
Pixel Contest #2: Winners Announced and All Results Posted!
Damn DE's good! Wish he could point me in the direction he got those skills from. You know if the guy takes comission work?
Car (3D Model)
Best RM Games you've Ever Played
Hero's Realm. It's so awesome, I must have done a million and two things in the first town before I even looked at my main quest and I enjoyed every second of it.
Map Design Fun #10 - Befuddle Quest 3 (Summer Edition)
I'll probably make a map or two for this ^^
EDIT: Finished my first submission. It's a simple collect the coins in the time limit puzzle.
Variables used:
001: Coins Collected
002: Map ID
003: Recall X
004: Recall Y
Switches Used
001: Room Start
Additional Graphics
Coins as provided in the .rar I'm posting.
Special Requirements
I made a duplicate of the default Dungeon tileset with the rail tracks set to Above Hero. It's in the Database as Map 6 and is there so the hero can pass over and under the rail tracks depending as to whether they're above or below them.
Download Link
http://www.cyncritics.co.uk/extra/BefuddleQuest3Submission1.rar
Screenshot

EDIT: Finished my first submission. It's a simple collect the coins in the time limit puzzle.
Variables used:
001: Coins Collected
002: Map ID
003: Recall X
004: Recall Y
Switches Used
001: Room Start
Additional Graphics
Coins as provided in the .rar I'm posting.
Special Requirements
I made a duplicate of the default Dungeon tileset with the rail tracks set to Above Hero. It's in the Database as Map 6 and is there so the hero can pass over and under the rail tracks depending as to whether they're above or below them.
Download Link
http://www.cyncritics.co.uk/extra/BefuddleQuest3Submission1.rar
Screenshot

Popularity And The State Of This Community
If Asalieri ever gets his damned internet sorted we'll start doing CynCritics and reviewing games in the way only we could again XD
I dunno, I feel the community does have a lot of people who simply want people to play their game (or even look at screenshots of games that will never come out) and give them an ego boost. That's why I enjoyed reviewing stuff with Asalieri, we gave boosts only to those who deserved it and ripped on anyone who was just churning shit out for random internet props.
Very few people seem to make games for the Hell of it anymore. I made Fenrir simply because I was bored while visiting family over Christmas and I happened to have my laptop with me - otherwise I may never have finished it. To my recollection, only Fallen-Griever really appreciated it and it slipped under a lot of people's radars but it didn't matter to me because I didn't make it for the recognition.
Anyways, a lot of people look down on the RM community and that's always going to be the case. Who cares though?
I dunno, I feel the community does have a lot of people who simply want people to play their game (or even look at screenshots of games that will never come out) and give them an ego boost. That's why I enjoyed reviewing stuff with Asalieri, we gave boosts only to those who deserved it and ripped on anyone who was just churning shit out for random internet props.
Very few people seem to make games for the Hell of it anymore. I made Fenrir simply because I was bored while visiting family over Christmas and I happened to have my laptop with me - otherwise I may never have finished it. To my recollection, only Fallen-Griever really appreciated it and it slipped under a lot of people's radars but it didn't matter to me because I didn't make it for the recognition.
Anyways, a lot of people look down on the RM community and that's always going to be the case. Who cares though?
The 9 things that I have learned from the RMNCasts
If a game has anything elss than the standard walk speed, I refuse to play it. I can deal with it if it's for one, single sandstorm scene and it's appropriate, but if that area's too big or the speed doesn;t go back up to normal afterwards, I'm out.
Also, some RPGs require a large intro, this doesn;t mean it has to be long but I feel a lot of people are trying to get a lot of information across when half of it can be saved for later, and the rest is the authour repeating themselves. Main rule is not to give the player the entire history of your world.
Also, some RPGs require a large intro, this doesn;t mean it has to be long but I feel a lot of people are trying to get a lot of information across when half of it can be saved for later, and the rest is the authour repeating themselves. Main rule is not to give the player the entire history of your world.















