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Navi

author=LightningLord2
As for your Clua character: Make her give you help depending on your progress in the game rather than on what map you're on (unless you want Clua to tell the player what location this is). Otherwise, the player wouldn't get correct help when backtracking for missed goodies.

If a player asks Clua for "Directions" her comments are based on player progress. Said feature is already in the current build.
Like I said I already have plenty of guidance systems in the game but it seems like I need to make Clua even more Navi/Midna like.

The new feature would give instructions of Map specific puzzles so it makes sense to have it be tied to the Map ID. That being said a couple of things she says will be based on both Map ID and game progression.

Let me ask my question in another way have you ever made an event so huge it crashed your game?
Is it even possible?

Navi

Yeah I'm aware Midna is a much better assist character than Navi but I was using Navi as a sort of catch all term for Navi like characters.

Anyway I'm thinking that to reduce the chance of a crash from an overly huge event I can make it so that the "I need help" option only works for maps that have a puzzle or challenge. It probably isn't as needed in a village for example or a save point room.
That will still have the event cover hundreds of maps but it will at least reduce the risk of a crash I think.

My main fear is that I'll wind up typing all this helpful info and it will crash instantly from loading such a huge event. Am I worried about nothing?
I don't want to sink tons of time into something that will crash so if anyone with experience can give me a tip on this I'd be very thankful.

Navi

So you know how people complain about Navi? Well as a game developer I've begun to realize that despite people always complaining about Navi and Navi like characters, apparently Navi very much needed by a lot of players.

Yes I'm saying Nintendo is right and Egoraptor is wrong.

Despite my game already having tons of hints and ways to get directions, it seems like people will still need their hand held from time to time. Which is fine. I'm not saying that to be mean, I'm just acknowledging that not everyone thinks the same way. And that's why modern Zelda's not only have Navi like characters but also special Sheikah Stones that work as a walkthrough.

I've recently heard of statistics that say about 10% of people finish games. That's pretty sad. It's also why I'm starting to feel it's important to add even more guidance in my game.

I'm adding an option to my Call Clua spell which lets the player ask for help based on the current Map ID. It seems to work well so far. It's basically an in game walkthrough.

Here's what I'm worried about though. This Common Event will need to give text for hundreds of Maps. So my question is do you think an event this big will crash the game?
It will only display text for solving the current Map your on so maybe it'll be fine but if RPGMaker XP loads the entire common event at the same time I'm worried about crashes. If this does happen does anyone know of a possible solution?

Plastic Waste

Yeah plastic is recyclable but unfortunately a lot of people don't recycle.

I didn't know they are trying to make biodegradable plastic, that's good.

As far as scientific options go, I've seen a video where people were drinking from an edible bottle. It loos kinds like an orb. Those who ate this edible bottle said it tasted nasty though so I guess they got to work on it still. Plus it looks really flimsy.
Another problem in my mind with the edible bottle is it'll gather germs from being placed on stuff. So even though it looked like a neat experiment it looks far from ready to be used.

Plastic Waste

I was just watching some videos where a British guy was trying American candy and vice versa. One of the American candies was some old timey thing I'd never seen before. It's liquid candy that came in both wax tubes and wax bottles.

And I just thought to myself why are we using plastic bottles for water and soda and etc. Which are bad for the environment when we could put stuff in wax bottles. Pretty sure wax is biodegradable.

Now I mentioned this to my brother he told me that things are like that because of how powerful the plastic industry is. And I'm sure he's right but still that makes me mad we got alternatives to plastic that we could use.

And while I'm on the subject what happened to glass bottles? Seems like only alcohol gets to be in glass these days what's up with that?

I don't know I'm not claiming to have all the answers I just felt like ranting. Feel free to let me know your thoughts.

Nsala Liberation

Thanks for the feedback Shayoko.
I'm glad you contacted me before I finish the next update.

You say the life and magi are off screen a bit when you full screen? Since no one else has had this problem maybe you need to change your screen resolution but I assure you if more people mention this issue I'll try to fix it.

The EDU segment you are referring to is a retelling of an African Folktale I figured that was obvious. Would you prefer I have a note stating that somewhere?

I've been considering changing that song you mentioned. I guess it's more of an acquired taste but the music of the Baka people is very unique and I thought it'd be cool to include. That being said I realize it's my job to ease people into the African culture so I'll try to find a song that's a bit more pleasing to the western ear.

I've already made that water puzzle easier you'll see it in the next update. In fact, many of the challenges of the game have been tweaked to make the experience simpler and easy for the players. (For anyone reading this, keep in mind I'm talking about a yet to be released update which may still take a few months to come out)
So hopefully you'll like the next version more.

As for the grammar I'll be correcting what you notified me of. I actually had an English Major look through the main story so those parts I'm pretty sure don't have much grammar errors.

I know when compared to other RPGMaker games mine seems really long but compared to my inspiration (The Legend of Zelda series) it's actually a short game. My game takes a little over 10 hours to beat. A Zelda game typically takes way more than that.

It's long because I spent many years trying to make an epic game.
I have however been, finding ways to trim the game's play time without reducing the scale much.

Thanks for the sharing your thoughts Shayoko and helping me to improve the game.

Greenlight!

I don't use Steam but I wish you luck. :D

What have you redone the most?

Thanks for responding everyone it was really interesting to read.
I respect people who are willing to continue to work on one thing until it's just right. It's good to hear about your tales of dedication.

What are you thinking about right now?

This is the most fabulous thing I've seen all week.

What have you redone the most?

@Pizza - Yeah writing a story for a game is crazy hard. I used to write short stories a long time ago. But making a game story is way different due to all the variables and player interaction.
@Xenomic -
author=Xenomic
maps (some were really, really ancient. Like, 5-6 years old ancient)
Been there my friend sometimes I'll look at the dates on certain maps or graphics and I'm just like wow I've really been working on this game for that many years!