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Alternatives to Towns
Tales of the Abyss had an interesting take on the towns. When a city was huge, most of the residential area was blocked off and just seen in the background. You could never actually go there. This way, the developer didn't have to spend too long working on towns, but you never get the sense you get in a lot of games that only ten people live in each town and only five have beds.
How Do I Add End Credits To My Game?/ RPG Maker 2003
Another simple way is have it in the dialogue box. I've seen commercial games that did that during the epilogue. After each scene, the dialogue box just pops up and has a couple credits before going to the next scene.
RPGM2k: A wonderful idea!
As long as you don't want it too complex, it shouldn't be too hard to do.
Easiest way: you have a shopkeeper selling different eggs. Taking the egg to a nest activates a switch, something like "Egg4 in nest." Then, you have your various items. Egg4 Nest event has several pages, something like, "Bring item 3 to this, you get monster 8." Or if you have none of the items, you can click "no item" and get monster 2.
Very simple way to do this, and you can have as many monster variations as you want. Just write out a grid before you make the events.
Egg1 + Item1 = monster1.
Egg1 + Item2 = monster2
...and so on.
Easiest way: you have a shopkeeper selling different eggs. Taking the egg to a nest activates a switch, something like "Egg4 in nest." Then, you have your various items. Egg4 Nest event has several pages, something like, "Bring item 3 to this, you get monster 8." Or if you have none of the items, you can click "no item" and get monster 2.
Very simple way to do this, and you can have as many monster variations as you want. Just write out a grid before you make the events.
Egg1 + Item1 = monster1.
Egg1 + Item2 = monster2
...and so on.
Saving and Save States
Robotrek on Super NES lets you save basically anywhere since the first item you get in the game is a walkie-talkie that lets you save your game. There's only a handful of rooms in the entire game that you can't save at. They still let you know when there's going to be a boss battle by putting a skull above the doorway, as if to say "use your radio right now."
Outside of that and Pokemon, I'm drawing a blank and I've played a good amount of games. As long as you have save points in dungeons (beginning and right before the boss, or possibly another in the middle if it's a long one) and NOT be jerks about it like in the Dragon Quest series where you only save at kings and (depending on the game) churches, save points should be fine. If the player is familiar with the genre, they should be okay with it.
Outside of that and Pokemon, I'm drawing a blank and I've played a good amount of games. As long as you have save points in dungeons (beginning and right before the boss, or possibly another in the middle if it's a long one) and NOT be jerks about it like in the Dragon Quest series where you only save at kings and (depending on the game) churches, save points should be fine. If the player is familiar with the genre, they should be okay with it.
Side view battles: any real point?
author=vox-humana
since you have to worry about animation, consistency of the sprites between each other, consistency between battle and field sprites
Even commercial games have problems with this, so I wouldn't be too worried about it. In Atelier Iris on PS2, Klein has a different hair color for his battle sprite, profile pic and overworld sprite. They're all a weird blondish-orange variation, but all very clearly different shades.
Final Fantasy III/VI also has issues with it. The profile pics have far more details on the faces than the sprites that they're barely recognizable as the same characters. They're sprites all look the same age, with the same complexion, and with no facial details. If I remember right, Cyan's sprite doesn't even have his mustache. I recall being so confused when I saw Leo's profile pic. It looked nothing like him.
How soon do you have to reveal the main antagonist?
author=WonderPup
For my particular story, the player's party is initially weak and non-threatening. Given their insignificance early on, they would never appear on the antagonist's radar, and their location doesn't put them in proximity of the "big bad guy". Does anyone else have experience with something similar? How did you write that? Do you felt your story suffered for it?
Ogre Battle 64 did this really well. You start out as a low ranked Commander in a backwater area. Nobody cares about this area at all. Due mainly to the actions of one of the higher ranked knights, you end up ditching the army and joining this rebellion group you were fighting. Throughout this entire time, your General and the evil knight are the only ones shown. You know that there is a group controlling the knights and the various regions, but you don't see them or know who they are. They aren't revealed until about the halfway point when you've caused enough problems with the army that they go and yell at the army about it, and take control since the army can't handle you.
RPGS... you've beaten
With both Kingdom Hearts and Third Age, I got to the final bit after fighting something like five consecutive battles, lost on the last one and didn't feel like fighting the previous ones again. I only tried the final part of each one once, and haven't tried again in several years.
I tried fighting Gabriel and Luther in SO2 and 3 repeatedly and lost badly every single time. Aside from that, SO2's storyline was so aggravating that I had no motivation to grind so I could beat him.
I tried fighting Gabriel and Luther in SO2 and 3 repeatedly and lost badly every single time. Aside from that, SO2's storyline was so aggravating that I had no motivation to grind so I could beat him.
RPGS... you've beaten
author=TheGowans
Aww man happened to you as well? Mine froze after the first phase of the final boss :(
The game uses a weird compression since its data is too big for a PS2 disc, so the PS2 has a hard time loading the game. Even when I first got it, the game had a delayed load at the start up screen and would randomly go to the settings menu since it couldn't load it fast enough. Now, it won't do anything. It always says 'no disc' or whatever.
Hello
I was looking at the other ones and don't really like the way the battlechars and chipsets are. I'm not a good enough programmer to make anything real advanced anyway.
RPGS... you've beaten
Beaten:
NES:
Dragon Warrior
SNES:
Breath of Fire
Robotrek
Final Fantasy III/VI
Chrono Trigger
Super Mario RPG
Illusion of Gaia
N64:
Ogre Battle 64
Legend of Zelda: Ocarina of Time (I don't really count it as an RPG, though)
Gamecube:
Tales of Symphonia
Skies of Arcadia
Star Fox Adventures (if Zelda's an RPG, so is this since it's clearly the same genre)
Gladius
PS2:
Tales of Legendia
Tales of the Abyss
Kingdom Hearts 2
Ar tonelico
Atelier Iris 2
Mana Khemia
Grandia 2
Radiata Stories
Wild Arms IV
Suikoden 3
RM2K:
Legendary Adventures
PSP:
Star Ocean
Almost:
Mana Khemia 2 (just stopped playing)
Ar tonelico 2 (can't find my way back to somewhere)
Atelier Iris (lost in final castle)
Arc the Lad: Twilight of the Spirits (last boss too hard)
Kingdom Hears (last boss too hard)
Dragon Quest VIII (lost in the final castle)
Final Fantasy X (got bored)
Final Fantasy II/IV (lost in final place)
Grandia 3 (trapped in hard dungeon and can't heal)
Rogue Galaxy (disc won't read, I was at the final place)
Shining Force (GBA version, last boss too hard)
Star Ocean 2 (PSP, last boss too hard)
Star Ocean 3 (last boss too hard)
Lord of the Rings: the Third Age (last boss too hard)
Hybrid Heaven (last area too hard, and got lost)
Current:
Dragon Quest V (SNES translation, 3/4 so far)
Dual Orb 2 (ditto)
I have a ton more that I've played partway to halfway, but it'll take too long to list them all.
NES:
Dragon Warrior
SNES:
Breath of Fire
Robotrek
Final Fantasy III/VI
Chrono Trigger
Super Mario RPG
Illusion of Gaia
N64:
Ogre Battle 64
Legend of Zelda: Ocarina of Time (I don't really count it as an RPG, though)
Gamecube:
Tales of Symphonia
Skies of Arcadia
Star Fox Adventures (if Zelda's an RPG, so is this since it's clearly the same genre)
Gladius
PS2:
Tales of Legendia
Tales of the Abyss
Kingdom Hearts 2
Ar tonelico
Atelier Iris 2
Mana Khemia
Grandia 2
Radiata Stories
Wild Arms IV
Suikoden 3
RM2K:
Legendary Adventures
PSP:
Star Ocean
Almost:
Mana Khemia 2 (just stopped playing)
Ar tonelico 2 (can't find my way back to somewhere)
Atelier Iris (lost in final castle)
Arc the Lad: Twilight of the Spirits (last boss too hard)
Kingdom Hears (last boss too hard)
Dragon Quest VIII (lost in the final castle)
Final Fantasy X (got bored)
Final Fantasy II/IV (lost in final place)
Grandia 3 (trapped in hard dungeon and can't heal)
Rogue Galaxy (disc won't read, I was at the final place)
Shining Force (GBA version, last boss too hard)
Star Ocean 2 (PSP, last boss too hard)
Star Ocean 3 (last boss too hard)
Lord of the Rings: the Third Age (last boss too hard)
Hybrid Heaven (last area too hard, and got lost)
Current:
Dragon Quest V (SNES translation, 3/4 so far)
Dual Orb 2 (ditto)
I have a ton more that I've played partway to halfway, but it'll take too long to list them all.













