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Densha Soul

Hi ! I've played the demo, and I think this game deserve a review. I'm sorry if I make any mistake, english is not my native langage.

First, let me start by the good points of the game : the puzzles are cool, not too easy, not too difficult, and they make sense. I like the idea of having to pay the ticket in Diyu Note, it's well thought ! The gameplay, in fact, is good !
The background is not bad, too. A "ghost train" wich happen to come in that station during the "blood moon" is cool, it could even be a good start for a creepypasta.

But... there is one big problem. There is OBVIOUSLY something wrong with the main character : her environment has absolutely no effect on her. There is a seemingly ghost children, spirits trying to kill her everywhere, objects moving by themselves, invisible forces preventing her to take the stairs or pick up things, and she's like "It's okay, everything is normal." She even buy a ticket from a spirit that just pop out of nowhere in front of her ! You would expect her to just break into catatonia !

I don't know about you, but if a giant mouth, evil spirits and big flying red eyes were chasing me and were trying to rip my face off, I would just put as many doors, walls and continent between me and that station. The main character is not scared : not only it doesn't make any sense (seriously, is she blind ?), but it makes the game not scary. I'm not saying that the main character should run away : there would be no game, and I really think it has a good potential !

When trying to scare the player, there should be a "ladder effect" : it begin with subtle things, then it get more and more scary, weirder... Do not throw evil ghosts and monsters in the face of your players at the first minute. Make them wait. Doubt, suspens and expectation of fear are scarier.

I would advise that the "horror aspect" of the game should be more, WAY more subtle. For example : she arrive in the station, buy a ticket from a normal person, and when she is waiting for the train, weird things happen. Spirits of dead people appears here and there during a few seconds, scaring her. Objects move by themselves, doors open...

Also, it is a bit too obvious that the train H-666 isn't a normal train. Thre is, literaly everywhere, hints that it's akind of "haunted" train, or a train that go in hell or something like that. Again, if you were the main character, wouldn't you be like "Nope, nothing to do here, Kthanksbye." ? I know she is worried about her mother but come on...
Of course, the player know what it's all about, so we're not surprised. But the main character should... When she enter in the wagon, there is smoke, blood on the walls, bones on the floors and she go to the little boy (who said he has been waiting his mother during TEN YEARS) and say "Hi ! Are you going back home ?"...

Again, do not be upset. Those are the big problems with the game, but there is also good things in it, really. The idea of the cat warning the player is cool, the idea of a haunted station is cool, the writtings appearing on the walls are cool and made me shiver, the puzzles are okay, the graphics are good. If I write this review, it's sincerely because I think Densha Soul could be a really good and scary game, it just need some improvement.






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