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Press Turn Battle System

I'm experiencing a strange glitch:

If a multi target move hits a target that is weak to the move and another target that resists the move, the attacker is not rewarded the blinking icon. I have the "lose_strong" line set to 0 (:lose_strong => 0,). Otherwise, the attacker is rewarded with an extra turn icon when appropriate, and resisting doesn't take turns away.

Example:
Attacker uses Dirt All. It's super effective against Liam, but not very effective against Liam. Attacker isn't rewarded.

Attacker uses Dirt. It's super effective against Liam. Attacker is rewarded.

Attacker uses Dirt. It's not very effective against Jake. Attacker does not lose an additional turn.


Has anyone else experienced this? Or have I potentially done something to the scripts?

Thank you.
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