OVERKILL'S PROFILE

My name is Andy, and I will stop at nothing to be awesome.

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Snowball Review

Funny that you'd say that. Snowball came before both Molasses Meow and wuv, and was made for a contest game with not really much emphasis on being professional. At any rate, it won the contest, and I didn't really care too much about the flaws. I updated the game later to have a slightly better HUD, and less bugs, but that's about where I stopped.

The game was originally going to have switch puzzles that would require snowballs to land in a heated room to open doors, and also going to have water to build bridges over, and enemies and environments that would shoot fire. I meant to improve the snowball controls, but never really found something that worked, so I didn't bother wasting time. Ultimately, a lot more was planned than actually got accomplished, and I ran out of time. It's an unpolished, quickly-hashed together game. In fact, the levels that are there were made possibly a couple days before the deadline, hence only two of them.

I agree with MOST of the sentiments, and yeah this game is not that charming. It's simply something I managed to come up with in about 2 weeks of holiday time when I was still in high school. Contest games usually don't get a high level of thought invested into them, just whatever I can rush in really quickly.

Anyways, thanks for the review.
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