NEOK'S PROFILE
Neok
3602
"GONE: A grim cat with fluff. It has a curling tail and moves flirtively. On the cat is the image of finely designed stripes. BEWARE ITS CLAWS. Mittens is associated with snooze, theft and murder." ... "And the angel said to him, 'Stop hitting yourself!' But he could not stop, for the angel was hitting him with his own hands." ... "Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off."
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The Yellow Bucket Man
Yeah, that's pretty much why I'm a bit afraid to "pull a Tardis" so to speak. I mean, chances are he's harmless, but on the off-chance that he isn't, I don't really want to be the one to prove that he needs to be put away. For the most part though, he doesn't bother anyone else. I've swam right past him a couple times before and he hasn't done anything suspicious as far as I can tell.
I do kinda feel bad for him though. It's quite possible that he used to be completely normal, then suffered head trauma or something. Still, part of me kinda wants him to be a weird rich dude that's just messing around, and the first one to call him on it wins a hundred bucks or something.
I do kinda feel bad for him though. It's quite possible that he used to be completely normal, then suffered head trauma or something. Still, part of me kinda wants him to be a weird rich dude that's just messing around, and the first one to call him on it wins a hundred bucks or something.
Alter A.I.L.A. Genesis
Yeah, it's either Main Prison or Entrance in Stynx. Talk to the people there and one of them will unlock the way to NML 3.
Alter A.I.L.A. Genesis
@Duncan Check Missileboater's guide videos http://www.youtube.com/user/Missileboater#g/c/FBE1C95D58225D0C
All the shadows have shards near them, so just find videos for the areas indicated in the Pantheon.
All the shadows have shards near them, so just find videos for the areas indicated in the Pantheon.
RPG 20XX Engine
Any chance we can increase the dimensional limits on charasets? Again, it's for CBS purposes.What do you mean by this?
For example, I'd like to fit something as big as this (or even bigger)

into one charaset. Preferably with the normal 3 animation frames per direction.
On that note, battle animations that target charasets won't shake them. Any way we could change that?I thought it would shake them already? It would make sense for it to anyway.
As far as I can tell, shaking doesn't work on charasets. Only color flashes work.
The most important features for me would be the reversed battle animations and large charaset sizes. Being able to shake them with battle animations would be good too, but it's not super-essential.
The RMN Comic Collaboration - Act 2
I don't know about you guys, but I am looking forward to the further adventures of Dalek Fad/Fro and Titanic Dad/Max Power in the new one!
Alter A.I.L.A. Genesis
Some of your questions pretty much answer themselves man. Either that or you should've found the answer already because you've progressed far enough to have discovered it, based on your later questions. Figure out which ones you actually need to ask!
As for your direct questions, the first is for your interpretation, the second.. yes. :P
As for your direct questions, the first is for your interpretation, the second.. yes. :P
RPG 20XX Engine
I'm here to bug you for some features! Not sure which ones are/aren't already implemented or on the to-do list already, since I am too terrible to figure out the one posted.
Could we get a reverse battle animation option which works outside of the DBS? I'm planning a CBS using battle animations from a previous game, and it'll really save a lot of time changing those animations to fire the other way.
Any chance we can increase the dimensional limits on charasets? Again, it's for CBS purposes.
On that note, battle animations that target charasets won't shake them. Any way we could change that?
Alternately, is it possible to make it possible to target pictures with battle animations?
Could we get a reverse battle animation option which works outside of the DBS? I'm planning a CBS using battle animations from a previous game, and it'll really save a lot of time changing those animations to fire the other way.
Any chance we can increase the dimensional limits on charasets? Again, it's for CBS purposes.
On that note, battle animations that target charasets won't shake them. Any way we could change that?
Alternately, is it possible to make it possible to target pictures with battle animations?
The Yellow Bucket Man
I thought of doing that, but I'm afraid he might defeat me. I'm very easy to defeat right now.
Also, he makes baby noises when he walks. The first couple of times I thought it was just the kids' voices echoing off the wall or something, but nope, definitely confirmed today that it's him making those squeak noises.
Also, he makes baby noises when he walks. The first couple of times I thought it was just the kids' voices echoing off the wall or something, but nope, definitely confirmed today that it's him making those squeak noises.













