NEOK'S PROFILE
Neok
3602
"GONE: A grim cat with fluff. It has a curling tail and moves flirtively. On the cat is the image of finely designed stripes. BEWARE ITS CLAWS. Mittens is associated with snooze, theft and murder." ... "And the angel said to him, 'Stop hitting yourself!' But he could not stop, for the angel was hitting him with his own hands." ... "Cave Story is a jumping-and-shooting action game. Explore the caves until you reach the ending. You can also save your game and continue from where you left off."
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Morphos Metaphor: Dark Rebellion
So some crits:
- Unskippable/unfastforwardable intro = Me walking off to do something else till it's done and I get control.
- I get the feeling you're making the maps really dark to 'hide' the enemy encounters + promote atmosphere. Counter-arguments: I've learned that it's better to 'let' the player decide if they want to fight encounters or not, so better not to hide them. Having things so dark also makes it tough to see where it's possible to walk.
- Battles are nice and flashy, as expected of a Skie. I like the design of the hud, but think you threw too many options at the player all at once (noticed this problem too with your previous MM game too). Better to start off with only a few abilities, and explain what's going on with combo system, what's the difference of going with one attack vs another.
- I died in an encounter with... I think it was a gray woman centaur thing? It was the second battle I did, and I did buff def/debuffed her atk. Probably not a good idea to have something that nasty so early on.
- Unskippable/unfastforwardable intro = Me walking off to do something else till it's done and I get control.
- I get the feeling you're making the maps really dark to 'hide' the enemy encounters + promote atmosphere. Counter-arguments: I've learned that it's better to 'let' the player decide if they want to fight encounters or not, so better not to hide them. Having things so dark also makes it tough to see where it's possible to walk.
- Battles are nice and flashy, as expected of a Skie. I like the design of the hud, but think you threw too many options at the player all at once (noticed this problem too with your previous MM game too). Better to start off with only a few abilities, and explain what's going on with combo system, what's the difference of going with one attack vs another.
- I died in an encounter with... I think it was a gray woman centaur thing? It was the second battle I did, and I did buff def/debuffed her atk. Probably not a good idea to have something that nasty so early on.
Whatchu Workin' On? Tell us!
Blog 35: A new RPG Maker RPG (Japanese) to introduce & Seraphic Blue-related Video
I tried a little bit of Hat World. It's pretty neat! Didn't get very far since I can't read though, but it's very inspiring.
Whatchu Workin' On? Tell us!
[RMVX ACE] Possible game maker needs team BADLY :P
How do you feel about only one gender as playable characters
author=Corfaisus
Unfortunately, after Galuf dies in FFV, this is what becomes of the rest of the game. I never really thought about it until my current playthrough, but it does kind of throw off the party dynamic and makes every visit to the inn just a little more 'off'.
author=yuna21
iirc, Riviera: The Promised Land had an all-female party except for the main character ( since Ledah was only a temp member. But eh, he looked like a girl ). XD
It happens ridiculously often! So much so that I just put up with it if the game/anime's otherwise good, but damn if it doesn't nag at the back of my head at times.
How do you feel about only one gender as playable characters
The only time I get weirded out is when everyone's female BUT the main character (or vice versa I guess). So basically harems.
(Script Request) Limited Ability Use & No MP
author=Max McGee
This is actually what you need: https://yanflychannel.wordpress.com/rmvxa/gameplay-scripts/skill-restrictions/
Probably WAY less clunky than eventing (sorry guys).
Exactly this!













