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[RMMV] Enemy Battler help
Hi I'm having trouble getting the enemy battler to properly animate.
Here's what happens: https://gyazo.com/6f953c56a48e471c0ea3e6a05b37bf71
I'm using these plugins in this order: https://gyazo.com/243ddc91a5c8cd2ff33e04102bb3d392
This is the enemy's notetag:
Here's the sheet: https://i.imgur.com/jnkHSLc.png
Here's what happens: https://gyazo.com/6f953c56a48e471c0ea3e6a05b37bf71
I'm using these plugins in this order: https://gyazo.com/243ddc91a5c8cd2ff33e04102bb3d392
This is the enemy's notetag:
<Sideview Battler: VampireCountess-F>
<Sideview Battler Frames: 6>
<Sideview Battler Speed: 8>
<Sideview Battler Size: 32,35>
<Sideview Battler Motion>
Name: Walk
Index: 0
Frames: 6
Loop
</Sideview Battler Motion>
Here's the sheet: https://i.imgur.com/jnkHSLc.png
[RMMV] Looking for a spriter
Looking for someone who can sprite 50x50 characters with only front and back walking animations. Please send me a PM regarding your possible interest in this commission.
[RMMV] I need help with parameter curves
Hello. I am having trouble with the parameter curves within the rpgmmv database.
I want my characters to have more than 4 digits for their stats, but the database only allows me to enter 4 digits.
https://gyazo.com/6441b49bc04bd3c315a706700759e8dd
https://gyazo.com/ddbf5a45403692f0c78b7a8ef2fcb751
I have Yanfly's CoreEngine plugin installed and turned ON, with settings that extend past 4 digits.
https://gyazo.com/3833ff3465599ebe0a08a0bcee3a613c
So why is it that the parameter curves are still limiting me to only 4 digits?
I want my characters to have more than 4 digits for their stats, but the database only allows me to enter 4 digits.
https://gyazo.com/6441b49bc04bd3c315a706700759e8dd
https://gyazo.com/ddbf5a45403692f0c78b7a8ef2fcb751
I have Yanfly's CoreEngine plugin installed and turned ON, with settings that extend past 4 digits.
https://gyazo.com/3833ff3465599ebe0a08a0bcee3a613c
So why is it that the parameter curves are still limiting me to only 4 digits?
[RMMV] How do I setup these skills?
How would I go about setting up these skills?
Skill 1 (Basic): Pinpoint
Carefully aims at the enemy before shooting, giving you a 30% Critical Rate increase when you attack.
Skill 2 (Active): Bullseye
Discovers the weak spots of the enemy and fires a single bullet dealing damage and ignoring Defense. (Cooldown: 4)
Skill 3 (Active): Sure Shot
Increases the Critical Rate of all allies by 1 stage for 3 turns. Your next attack will have a 30% chance to ignore Defense. (Cooldown: 3)
note: a single stage offers 25% increase
Skill 1 (Basic): Pinpoint
Carefully aims at the enemy before shooting, giving you a 30% Critical Rate increase when you attack.
Skill 2 (Active): Bullseye
Discovers the weak spots of the enemy and fires a single bullet dealing damage and ignoring Defense. (Cooldown: 4)
Skill 3 (Active): Sure Shot
Increases the Critical Rate of all allies by 1 stage for 3 turns. Your next attack will have a 30% chance to ignore Defense. (Cooldown: 3)
note: a single stage offers 25% increase
[RMMV] formula for stat multipliers?
What would the damage formula look like for a stat multiplier?
Example: "This skill does approximately 370% of the ATK stat - 20 damage before damage reduction"
Example: "This skill does approximately 370% of the ATK stat - 20 damage before damage reduction"
[RMMV] Changing/removing parameters?
Is there a way for me to remove such parameters as MP? Since I won't be using it in my game as well as not using TP either, is there a way for me to get rid of them?
[RMMV] Skills in battle command window?
Is there a way to have the battle command window (default: attack, magic, defend, item) be altered so that I can only have individual skills appear as the options instead of those default options mentioned above?
[RMMV] im having trouble with auto battle command plugin
I am using this auto battle plugin: http://www.moonwhistle.org/tkoolMV/Battle2Plugins.zip
The plugin allows you a choice to "auto battle" when in battle or "repeat" (repeat last actions taken last turn from manual battle). It's a pretty nifty plugin, but I am having a bit of trouble with it.
For the characters in my game, I have removed the "Attack" default battle command in their note tags. The only battle command they have are the Skill Types that they are able to learn.
When in battle, the characters will sometimes use the "Attack" default battle command anyway when they aren't supposed to.
Anyone know why this happens? I would like to believe that is it because it is scripted into the JS file to forcibly use the "Attack" default battle command if there are no usable skills left to use. However, All of my characters have one skill that can always be used and costs nothing and have no cooldown time.
So would I have to alter the JS file itself in order to fix this problem?
The plugin allows you a choice to "auto battle" when in battle or "repeat" (repeat last actions taken last turn from manual battle). It's a pretty nifty plugin, but I am having a bit of trouble with it.
For the characters in my game, I have removed the "Attack" default battle command in their note tags. The only battle command they have are the Skill Types that they are able to learn.
When in battle, the characters will sometimes use the "Attack" default battle command anyway when they aren't supposed to.
Anyone know why this happens? I would like to believe that is it because it is scripted into the JS file to forcibly use the "Attack" default battle command if there are no usable skills left to use. However, All of my characters have one skill that can always be used and costs nothing and have no cooldown time.
So would I have to alter the JS file itself in order to fix this problem?
[RMMV] Hiring battle system editors + low poly artists
Hello. Firstly, I would like to give you my Skype contact which is: sour.milky
You are also free to send me a PM here as well, while conducting business with me.
Now with that out of the way, I am looking to hire talented people who are able to code scripts for a battle system that would include a battle preparations screen. Such examples for what a battle preparation screen can be seen here: http://imgur.com/a/O4mmL
The battle system that I would like to be worked on would be a TBS like that of the ogre battle series. You can view the gameplay for the battle system here: https://www.youtube.com/watch?v=1UAOq7DCmAo and here https://www.youtube.com/watch?v=KfvdNMTz9TE . There are some changes of course that I'd want to make within the battle system, but we can talk about it later in PMs or Skype.
I would also like to hire people who can make a battle view for the battle system. Here's what I would like it to look like: http://imgur.com/izJhyst . And for these this type of battle view, I would like to hire low poly artists who can make battlebacks for the battle view as well.
Recap: What I am looking for and who I am hiring
- Low Poly artists
- Battle System editors and scripting
- Battle View editors and scripting
Price Range: Flexible to meet worker's needs and standards
- State how much you would want to be paid (we can discuss details in PM/Skype)
- State whether it be a one-time transaction or something weekly/monthly
- Paypal and Western Union are accepted
You are also free to send me a PM here as well, while conducting business with me.
Now with that out of the way, I am looking to hire talented people who are able to code scripts for a battle system that would include a battle preparations screen. Such examples for what a battle preparation screen can be seen here: http://imgur.com/a/O4mmL
The battle system that I would like to be worked on would be a TBS like that of the ogre battle series. You can view the gameplay for the battle system here: https://www.youtube.com/watch?v=1UAOq7DCmAo and here https://www.youtube.com/watch?v=KfvdNMTz9TE . There are some changes of course that I'd want to make within the battle system, but we can talk about it later in PMs or Skype.
I would also like to hire people who can make a battle view for the battle system. Here's what I would like it to look like: http://imgur.com/izJhyst . And for these this type of battle view, I would like to hire low poly artists who can make battlebacks for the battle view as well.
Recap: What I am looking for and who I am hiring
- Low Poly artists
- Battle System editors and scripting
- Battle View editors and scripting
Price Range: Flexible to meet worker's needs and standards
- State how much you would want to be paid (we can discuss details in PM/Skype)
- State whether it be a one-time transaction or something weekly/monthly
- Paypal and Western Union are accepted
[RMMV] some more questions
Hello! I have some more questions I would like to ask. I would hope that you all please bear with me. Thank you!
1. Animated battlebacks - The battlebacks seem simple enough; two folders for two different placements that can create varied results. Can battlebacks also be animated, however?
2. Battleview - Is there a plugin or something for having a battleview like these? http://imgur.com/a/rZyEB
3. Battle Preparations Screen - In some battle systems they allow for you to choose your units before going into battle (http://imgur.com/a/O4mmL). Is there a plugin for something like this?
1. Animated battlebacks - The battlebacks seem simple enough; two folders for two different placements that can create varied results. Can battlebacks also be animated, however?
2. Battleview - Is there a plugin or something for having a battleview like these? http://imgur.com/a/rZyEB
3. Battle Preparations Screen - In some battle systems they allow for you to choose your units before going into battle (http://imgur.com/a/O4mmL). Is there a plugin for something like this?













