MAXIEJ'S PROFILE
MaxieJ
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A Noob, trying to be a developer! Subcribe and wait for amazing news about Xoul Work's Project!
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Breathless
author=sutorumieSo, Xnition, me, and one more person (he haven't make an account here) is working on the patch, fix the bugs, add and edit alot of things based on your and others' comments. The patch will be uploaded in the near future, hope you will continue to support us.
There's a lot of grammar/spelling mistakes, judging by the location on your profile I'll guess English isn't your first language so I'll go easy on you there. However, a lot of the dialogue still feels out of place (too comedic) and the character isn't very appealing to me at all.
Also, your lighting effects appear in a very obvious, "immersion-breaking" way. If you set every transition (doors, stairs) so that it fades out before the transfer, then set an auto-run on every map with a fade-in (and erase at the end) your effects should load before anyone can see it happen.
The goal isn't very clear, either. I ran around the house for quite awhile looking for any clue of what I was supposed to be doing, until I got frustrated and just started checking every box, poster, and plant. This doesn't make for interesting gameplay; you have to make it clear to the player that they need to look for a key, then place hints as to where they should expect to find it. You could do a puzzle, or you could make the location slightly different from similar objects; for example, in the room with the phone, the cabinet with the open doors is where I would expect to find something important (like key 3).
The "monster" is very sudden, not in a jumpscare sort of way, but... it was really out of place and not scary at all. I honestly quit as soon as she gave me a game over. There needs to be more lead-up, at the very least tease her appearance a bit in a non-threatening way just to get us aquainted to her. Otherwise it's way out of nowhere, because I don't understand who she is or why she's here or why I should be afraid of her. The atmosphere in general is too relaxed. This could also be why the monster isn't scary, the game has no atmosphere to it. I'm sorry if that sounds harsh.
On a more positive note, I like the visuals. The mix of darkness with the cute, Pokemon-esque (it looks like a Pokemon tileset?) graphics is something I'm way way into. The screenshots were honestly the selling point for me; as I tend to ignore a lot of games I see on here, that's pretty impressive. It gave the impression of a really interesting game, one with more of a psychological feel than a "run from this monster because I told you to" feeling that's way overdone.
If you need some help with the grammar, I can offer my assistance. If you want help, anyway.
Best regard,
BL developers
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