MACSHIFT'S PROFILE
MacShift
1027
Hello! I'm Mac and I'm new to game-making.
I have a lot of big ideas for games that I'm excited about, but right now I'm focusing on learning the skills needed to do them justice.
To that end, I've been making small practice games and participating in RMN events as I'm able... and I've already made three games!
Stay tuned to see what other weird stuff I come up with.
I have a lot of big ideas for games that I'm excited about, but right now I'm focusing on learning the skills needed to do them justice.
To that end, I've been making small practice games and participating in RMN events as I'm able... and I've already made three games!
Stay tuned to see what other weird stuff I come up with.
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It Came From the Drain
Thank you for playing my game and giving such thorough feedback!
You're right, I did make the house into one big map. I was having difficulty getting the monster to continue the chase properly when I had all the rooms separated, so I used the parallax feature and an event with a giant sprite that changes its image to cover the rest of the house, depending on which room the player goes in. (Still not sure that was the best way, though, and I had to do a little sneaky teleporting of the monster when its pathfinding didn't work so well!) In any case, I'm glad it came together well enough.
I agree the music/sound was lackluster. I wasn't confident about my ability to make the right music choices, but maybe just doing my best and picking something would be better than avoiding it, as I've largely been doing so far. I have enjoyed creating my own sounds though--including the phone voice! I'm looking forward to developing both of these skills in my future games.
I'm so glad to see you got the stairwell and smoke inhalation deaths! Adding in "bonus" deaths is something I get a kick out of. I always look for stuff like that in games I play, but I wasn't sure if that was just me.
Finally, that bug you found is a nasty one! I'll definitely go in and fix that.
Thanks again for playing, and thank you for the encouragement!
You're right, I did make the house into one big map. I was having difficulty getting the monster to continue the chase properly when I had all the rooms separated, so I used the parallax feature and an event with a giant sprite that changes its image to cover the rest of the house, depending on which room the player goes in. (Still not sure that was the best way, though, and I had to do a little sneaky teleporting of the monster when its pathfinding didn't work so well!) In any case, I'm glad it came together well enough.
I agree the music/sound was lackluster. I wasn't confident about my ability to make the right music choices, but maybe just doing my best and picking something would be better than avoiding it, as I've largely been doing so far. I have enjoyed creating my own sounds though--including the phone voice! I'm looking forward to developing both of these skills in my future games.
I'm so glad to see you got the stairwell and smoke inhalation deaths! Adding in "bonus" deaths is something I get a kick out of. I always look for stuff like that in games I play, but I wasn't sure if that was just me.
Finally, that bug you found is a nasty one! I'll definitely go in and fix that.
Thanks again for playing, and thank you for the encouragement!
It Came From the Drain
It Came From the Drain
Spider Trek
I'm running Windows 7 myself, so I wonder how that might affect the build. I'm not very tech savvy, but I'm going to look into this. I want to provide as many versions of the download as I can, especially once the game is finalized.
Thanks for taking an interest!
Thanks for taking an interest!
Spider Trek
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