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LOCKEZ'S PROFILE

LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.

If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
Born Under the Rain
Why does the jackal run from the rain?

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This Chrono Trigger "Sequel" trailer looks better than any pixel game Square has made in the past ten years.

True fact: The graphics for the "high res" versions of FF5 and FF6 for Steam and mobile devices, and the graphics for FF Dimensions, were done by the same pixel artist as the original FF6. I think she was just having an off day when she made the sprite template.

Though if we're being honest, everything in FF6 except the human character sprites does look better than the SNES versions. And for FF5, even those look better.

Anyway I actually like Octopath Traveler's graphics better than this fake trailer.

author=Roden
I'm not entirely certain why people want Square to return to 2D pixel rpgs, since that would reduce the space that pretty much everyone on this site and a lot of indie devs outside of it occupy.
Well, two points here. First, I'd gladly sacrifice my entire career to see the developers of FF6, FF Tactics and Chrono Trigger start making games like FF6, FF Tactics and Chrono Trigger again. They're way better at it than us and I'd rather have their games than my own by far. And second, that's not really how it works - if they make traditional RPGs become popular with mainstream audiences again, then we'll sell more of them, not less.

What are you thinking about? (game development edition)

Nah, most ideas do suck, even when people compliment them.

Just because your game sucks doesn't mean some people won't enjoy it though. I can't even count the number of AAA games I've played that absolutely sucked sweaty horse balls. Some of which I enjoyed anyway, despite the fact that they were objectively immensely flawed. I mean I would have enjoyed them more if they weren't immensely flawed, but there are probably only a few dozen games ever made that aren't immensely flawed.

Don't be paralyzed, just try to be better.

Taking Criticism

This basically summarizes one of the main things I dislike about level scaling. Rubberbanding in general, of any type, is super obnoxious because it prevents players from feeling like they're getting better, but level scaling specifically makes it so they actually become worse and worse the more they play the game and the better they try to get.

Increasing the game difficulty based on the things the player has accomplished instead of based on how long they've been playing has always made vastly more sense to me.

Finally tried Octopath. The writing wasn't as terrible as I expected, and the battle-system was actually one of the most engaging I've played in a long time (thankfully, it's at the forefront). Verdict is still out on the visuals. ¯\_(ツ)_/¯



Somehow this bothers me less than the alchemist dude though. Every scene he's in is written like something from a random FF14 sidequest, but drawn out to be 20 times as long. I just don't care about anything he or anyone around him does or says. I'd rather have H'aanit's bad fake inconsistent shakespearean english than Alfyn's scenes that make me root for the giant snake because it's a more interesting character than the hero.

author=Arcmagik
A single boss battles can take me 45 minutes to recruit a character now and I still have 2 or 3 characters left to recruit. So I set it down and haven't picked it back up again.
You're doing something seriously wrong. The boss battles aren't short, but they definitely don't take half an hour or longer. I think the longest one I fought was a little over 15 minutes? And that was because I intentionally went in with a bad party to try to get EXP for them.

What was the worst/funniest/most memorable moment you've had while someone else was playing your game?

I've been running my online game for years and years, and we've had like 30 different coders over that time, and one terrible habit we have is just implementing code on the live server while people are in the middle of playing. Unless it is a vast sweeping change that we can't test without implementing it, at least. Usually we can test everything on the live server, just in private rooms, on mobs and fake characters that inherit custom code. And then when it's time to roll it out we just tell people "nobody fight anything for a minute" and do it.

A few times over the years the game has crashed as a result. WHOOPS.

Also I remember once that an unreleased boss killed my test character, and so everyone found out the boss's name. That was fun. NO GUYS, PLEASE IGNORE THE ANNOUNCEMENT JUST NOW THAT EMPEROR VANDOLE KILLED SOMEONE, HAHAHA, I CAN NEITHER CONFIRM NOR DENY THAT HE WILL BE FIGHTABLE IN A COUPLE WEEKS, IT'S JUST A CUSTOM NAME I GAVE TO A RABITE, YOU BELIEVE ME RIGHT

Of course I'm not the only developer for this game, so I can't be blamed for everything. There was the time the previous lead developer tried to code a new bug reporting system, and the bug reporting system itself had a bug, which caused it to crash the game if no bugs had been reported. NOT MY FAULT. Also an A+ example of nested irony.

But the time I crashed the game by accidentally making a monster generator spawn more monster generators instead of just spawning monsters, I can probably take credit for.

And the time I accidentally erased everyone's progress on a certain quest chain, and then intentionally crashed the game to try to keep the deletion from saving. (Which didn't even work. It had already saved.)

And the time I crashed the game while coding a novelty item that was supposed to make an endless kirby dance continue on the screen every few seconds. <('_'<) <('_')> (>'_')> <('_')> <('_'<) <('_'v) <('_'^) (^'_'^) (^'_')> (v'_')> (v'_'v) (^'_'^) (^'_') (_^') (__^) (___) (^__) ('^_) ('_'^) (^'_'^) (^'_')> <('_')> <('_'v) (v'_'v) (v'_') (_v') (__v) (___) (v__) ('v_) ('_'v) (v'_'v) (^'_'^) <('_')>

I was genuinely shocked to discover that charas-project.net actually still exists.

The site makes no money though, and probably costs someone about eighty bucks a year to keep running. So yeah, I'm surprised as well.

Hexatona writes terrible erotic fanfiction of random RMNers and Video Game Characters and nobody can stop him

Just make the story vaguely tease eroticism and never get anywhere.

What are you thinking about? (game development edition)

Gretgor, that is perhaps the weirdest request I have ever seen on this website.

We Are Werewolf [MAFIA]

The mafia universe championship ended a month and a half ago and I'm still exhausted from it. I will watch this game, though.