LOCKEZ'S PROFILE
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
The Unofficial Squaresoft MUD is a free online game based on the worlds and combat systems of your favorite Squaresoft games. UOSSMUD includes job trees from FFT and FF5, advanced classes from multiple other Square games, and worlds based extremely accurately upon Chrono Trigger, Secret of Mana, and Final Fantasies 5, 6, and 7. Travel through the original worlds and experience events that mirror those of the original games in an online, multiplayer format.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
If a large, highly customized MUD, now over 10 years old and still being expanded, with a job system and worlds based on some of the most popular console RPGs seems interesting to you, feel free to log on and check it out. Visit uossmud.sandwich.net for information about logging on.
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Share Game Design Articles Here!
Here's a whole giant pile of tutorials and lectures about different parts of game design, which have all been made free since the company closed down two days ago (the founder died of cancer a year ago). 205 GB of video lectures.
https://www.3dbuzz.com/
https://www.3dbuzz.com/
I lobby for Lobsters being RMN's animal of 2020
You labor for the lobster lobby, but is Liberty a lover of the lobster lobby? Is it the year of Lobsterty?
Help me find sprites for the story of Bardock dbz
If you're making a game with RPG Maker 2000 or 2003 style character sets you should just steal the sprite from this game and then paste Goku's hair on top.
Why so many devs like to make the beginning of their game as hard as possible? It just makes it hard for players to want to play your game. Save the hard parts for later, when they are actually invested in it!
I feel like it's the other way around. If you're looking for difficulty in a game, it has to deliver on that pretty fast for you to be interested. Nobody wants to play through hours of boring stuff to get to the fun parts. Start with a bang.













