LEECH'S PROFILE
Something something I wish I was made of leeches.
Im quite addicted to Magic the Gathering. As such, I have no money.
Im quite addicted to Magic the Gathering. As such, I have no money.
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Paper Mafia
author=chana
Considering how little Idida1 seems to make any kind of effort to appear non-villain, I conclude she is one and if not would be of no help whatsoever, so :
#Eject Idida1
Did you just call me she...? >.>
Anyway, looks like im dying. So i really have to hope for a sudden scum slip to survive. Btw, i am an audience member, so not a huge deal if i die i suppose.
Posting your games
author=kentona
Also, your Request blogs will automatically be shown in the Help & Requests forum, and your Game Design bogs will be automatically be shown in the Game Design forum.
Wait. Really? MIND = BLOWN
Yanfly Engine Ace - Learn Skill Engine
author=IMMORTALOpen it with a text editor, then copy the text into your Ace project.
What kind of file is .rb ? How can I get it to work?
Paper Mafia
Cave dog said that my chance of being scum has risen by 300%. Since my chance of being scum was 0/10, then my chance of being scum is now 0/10.
Math says that i am the town.
Math says that i am the town.
[Request] [ACE]Script request: Quest Log
Question and Answer day
Prof_peanuts_lab.png
[Request] [ACE]Script request: Quest Log
Are there any quest log scripts for ace yet? I havnt been able to find one.. But does anyone plan to make one, or know of one being made?
LockeZ's Forum RPG
[Request] Im looking for a script. (RMVX ACE)
author=Hesufo
Do you use the "Luck" stat for anything? If not, you can simply rename that as "Might" and introduce it as an additional stat and in algorithms.
Please disclose a bit more about how you want the Might stat to work. Since you mentioned it was added via weapons only, it must work in a special way.
Tip: you can use ex- and sp-parameters in damage formulae. For example, you can tweak the Guard Effect Rate or Floor Damage Rate to work as % modifiers in an actual formula
Example formula:(4* a.atk - 2 * b.def) * a.fdr
This calculates the standard formula for attack, but if an equipment modifies Floor Damage Rate (FDR) to 110%, the attack will deal 10% increased damage.
That... Could work perfectly. Since thats basically how i wanted MT to work. (100 might = normal damage, 200 MT = double damage ect.)
Thank you so much for your help.














