LEECH'S PROFILE

LEECH
who am i and how did i get in here
2599
Something something I wish I was made of leeches.

Im quite addicted to Magic the Gathering. As such, I have no money.
Death Lord
For the Nugget Crash Course

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Paper Mafia

author=chana
Considering how little Idida1 seems to make any kind of effort to appear non-villain, I conclude she is one and if not would be of no help whatsoever, so :
#Eject Idida1


Did you just call me she...? >.>


Anyway, looks like im dying. So i really have to hope for a sudden scum slip to survive. Btw, i am an audience member, so not a huge deal if i die i suppose.

Posting your games

author=kentona
Also, your Request blogs will automatically be shown in the Help & Requests forum, and your Game Design bogs will be automatically be shown in the Game Design forum.


Wait. Really? MIND = BLOWN

Yanfly Engine Ace - Learn Skill Engine

author=IMMORTAL
What kind of file is .rb ? How can I get it to work?
Open it with a text editor, then copy the text into your Ace project.

Paper Mafia

Cave dog said that my chance of being scum has risen by 300%. Since my chance of being scum was 0/10, then my chance of being scum is now 0/10.

Math says that i am the town.

[Request] [ACE]Script request: Quest Log

Thank ye very much. I searched through google for ages, and got nothin... ):

Question and Answer day

Can i have your autograph jomar?

Prof_peanuts_lab.png

author=Dyhalto
Holy shit, dinosaur shrubs!
This is going to be the best game.


I second this.

[Request] [ACE]Script request: Quest Log

Are there any quest log scripts for ace yet? I havnt been able to find one.. But does anyone plan to make one, or know of one being made?

LockeZ's Forum RPG

Damn. Knew I should have used a gamecube controller.

Anyway, i Reload my gun

[Request] Im looking for a script. (RMVX ACE)

author=Hesufo
Do you use the "Luck" stat for anything? If not, you can simply rename that as "Might" and introduce it as an additional stat and in algorithms.

Please disclose a bit more about how you want the Might stat to work. Since you mentioned it was added via weapons only, it must work in a special way.

Tip: you can use ex- and sp-parameters in damage formulae. For example, you can tweak the Guard Effect Rate or Floor Damage Rate to work as % modifiers in an actual formula

Example formula:
(4* a.atk - 2 * b.def) * a.fdr


This calculates the standard formula for attack, but if an equipment modifies Floor Damage Rate (FDR) to 110%, the attack will deal 10% increased damage.


That... Could work perfectly. Since thats basically how i wanted MT to work. (100 might = normal damage, 200 MT = double damage ect.)

Thank you so much for your help.