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Ruins of Rydos

author=KingArthur
Not sure where any of the so-called "haters" are, MarkusT.

So... nice trolling and asskissing I guess, my good sir?

P.S. "There", not "their".


see, that's the thing. because he doesn't agree with the general consensus of some of the negativity he's ass kissing? and trolling? i think the 'haters' have already been shown. people don't put that much effort into pushing a game down, i know this for a fact.

also wow@correcting grammar.

Ruins of Rydos

author=TFT
author=xcvcx
idk why you're getting so worked up about this? it's really not a huge thing. it's a slime.
It is. Commercial tabbed projects should get slammed if there is a valid reason for it.

the only difference between a commercial game and freeware game is the commercial game costs money to play. they're still both games. i look at one the same way i look at other.

author=Ronove
author=Kilim
the only reason i CARE is because my game is, like his, trying to capture a previously defined aesthetic, so once in a while ill get the same shit he does from close friends, and although it's a joke once in a while, i can clearly see the frustration that reynard has. so that's that!
But you can capture a previously defined aesthetic without going into almost rip-off territory. I'm making a game reminiscent of an old-school game boy game and I have yet to find a person who has told me "hey that looks like game x!". All I've heard is hey that looks old school! You should be going for the old school comment because it's a collection of feelings, not just one certain game you are referencing from. What you should do when doing old school games in my mind is make it your own. Don't make it look like other old school games if you can, so that people go "hey that looks old school!" and because it doesn't look like specific previous old school games, that will be replaced with "hey that looks like ruins of rydos!" as your name gets out there because that's what it is: not a lufia rip off or a final fantasy rip off, but YOUR game. Even if you go for an old school game, you want YOUR touch to shine through, not the references.

yeah dude and i AGREE with this sentiment completely. although to be honest, in the example you gave...how many famous 'timeless classics' we're on the game boy when compared to the SNES. if you showed me your game i'd probably say that it looks unique and great because i haven't really played anything on a game boy ever since my mom brought me Pokemon Crystal for 60 dollars and deemed that too expensive for a portable console and took it away ;_;

I will say one thing however; one small detail that looks like another game doesn't mean that people will scream "rips" off the bat. once in a while, you will have a comparable object in your game that people will think looks eerily similar to 'x'. i think the problem here is the lack of diverse screenshots which leads most of you to believe that his game just uses this style for everything. and i had the same thing. i had one tile in my game look like an ff6 tile, and for a good 2 months everyone was going on and on about how im going to get sued by Square. town was finished and it looks fine.

honestly though this has turned into a conversation of VIDEO GAME SEMANTICS when it should be about Reynard's game so I'll leave it at that.

Ruins of Rydos

author=Ronove
In short though, being reminiscent of something and then looking like a rip off of something is completely different. The slime and lufia battlers get closer to a rip off than I think you'd want for a commercial game. You want nostalgia of games long past, not rip offs. I think this game is headed in the right direction for nostalgia territory, but it doesn't hurt if people point out what looks more like a rip off than a homage and clearly Reynard knows how to take that in stride rather than you do, Kilim. I think he can defend his own game profile without you white knighting him.


it's not white knighting??? thanks though :^)

the thing is, I do agree on some aspects, like the Lufia battlers, but the thing is, and I established this before, there will be similarities regardless. that could be because of the graphics or actual person giving the criticism. as in, person A can look at this game and notice a small similarity, while person B can do what Jade did. all in the eyes of the beholder or what have you.

the only reason i CARE is because my game is, like his, trying to capture a previously defined aesthetic, so once in a while ill get the same shit he does from close friends, and although it's a joke once in a while, i can clearly see the frustration that reynard has. so that's that!

Ruins of Rydos

author=Liberty
The issue, Kilim, is that as a game that is going to be sold and distributed out in the public, we're looking out for Reynard by pointing out the things that could get him potentially sued.
Even something as small as a slime graphic - which belongs to super-giants in the game industry - is enough, especially when you consider that some games that weren't even made commercial have been shut down by companies because they used rips. (Check out Chrono Trigger: Crimson Shadows for example)
That this is a to-be-commercial game means it has stricter rules to abide by or there could be graver consequences. It's not a free game, hence it cannot, legally, use rips of any type, even if they are edits.

yeah i get that. im also making a commercial game in the same vein as Reynard, but there's a huge difference between looking like a game and being an actual rip..

Crimson Shadows was C&D'ed because it took an existing base, Chrono Trigger, and used everything that game had to offer. It's not really a good example imo

One or two similarities isn't a big deal at all. In fact, Reynard is striving for the antiquity era of gaming, in which the art style has already been established. If he wants his game to capture the same aesthetics of that era, then it will look like a number of games. That's inevitable. I speak from personal experience as well, since I'm going for 16-bit on my commercial project (an already established aesthetic), and others have pointed out how it looks similar to a number of games, FFVI, Terranigma and Chrono Trigger to name a few.

tl;dr no matter what he does you can pick it apart for looking like another game.

If his game resembles an already released game entirely, or he used rips, then a company would take action. But for a simple similarity? Not one bit. Unless someone here is a lawyer specializing in such instances can prove me otherwise!

Ruins of Rydos

author=Jude
You deleted the image so I'm posting this here. You said you only use other sprites as a reference and not to copy and that even the RTP is the same. The top is the RTP, which is clearly different. On the left is the Dragon Quest 4 babble slime. On the right is your slime. Below them is your sprite directly overlaid onto the babble, and then the battle directly overlaying your slime. In the center is the exact shape being used by both sprites. That's not a reference--it's a copy.

If you can't even make a slime without copying existing work, I shudder to think of what your more complex monsters will look like.

idk why you're getting so worked up about this? it's really not a huge thing. it's a slime. with your mindset i can easily look at anything anyone made and go it's a rip. for example, your avatar looks A LOT LIKE FINAL FANTASY VI BECAUSE IT'S 16-BIT!!!!!!!!

it seems like you're bordering butthurt for really no reason

Sandfall

pls respond
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