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KAZESUI'S PROFILE

Doing Super Programming
on Super Computers
for Super Performance
The Curse of Cpt. Lovele...
Nautical-themed cephalopod-pirate-based action-shmup.

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Befuddle Quest 4 Dead

Haha, wonky indeed

Befuddle Quest 4 Dead

Joining in

Release Something! Day IX: something about cats: Discussion Thread

post=116916
Re Quest - GAH! Instantaneous screen transitions HURT! I literally cringed the first time I moved from one map to another. Anyway, this seems like it's in its very early phases. The mapping was pretty nice, and I fought the zombie mission, but there didn't appear to be any way to hurt him (what looked like my attack did nothing to him). The fight reminded me of my own project, but it still needs some work. Mission 4 crashed the game, so I can't comment on much else.


Ops, I seem to have forgotten a few things there. There was rather much to fix, so I'm not surprised though. you're actually not supposed to talk to the guy for the sake of the missions, he was only my mean of debugging the missions before I implented them. You're actually supposed to check the book on the table to get the mission menu displayed. The zombie mission works there, and most of the others as well.
actually meant to change the transition back after having played with them as well, but guess I forgot that as well.

Thanks for the feedback though

8 Way movement?

if I remember correctly, basically what you do is that you have to variables (one for up and down and one for left and right) and assign them to two different key input process commands with "wait until key pressed" unchecked. This is followed by a set of branches checking whether two keys are held down at the same time.

Be wary of using it though, as it tends to bug up stuff, like events which happens on hero touch. say you have an event below the hero which execute once stepped upon. if you walk diagonally on this event, it will never execute.

Release Something! Day IX: something about cats: Release Thread

Re Quest



A demo of an abs I once worked on. You're a "hero" which takes on requests for a living. The demo includes 7 of this missions. If anyone actually downloads this, please read the readme included. RTP NEEDED to play it.
there might be some bugs still around, and some bits are a little unfinished, but there shouldn't be anything gamebreaking lying around.

http://rpgmaker.net/games/1698/

Release Something! IX: something about cats

I guess I could try to submit one of my dust collectors which'd otherwise never see the day of light.
Adding a place for it to collect dust, heh

[rm2k3] the Picture won't show up on the coordinates I've inputted

post=109014
post=108945
you do realize that you need to constantly update the screen related coordinates of the torch event, no?
wrong


yup, realized it after having done some new tests with it. Kind of funny how I never got it to work when I tested it long ago, and ended up assuming it didn't work that way as a result of it

[rm2k3] the Picture won't show up on the coordinates I've inputted

you do realize that you need to constantly update the screen related coordinates of the torch event, no?

Quick Thread - Effects for a Gambler skill.

- drops a giant steamroller with an angry vampire on top of the enemies
- uses a random high tier spell/skill
- temporary elemental resistance increase
- changes a monster into a bigger monster
- causes a big explosion damaging both enemies and allies
- changes a monster into a hero and a hero into a monster
- deals damage to the "unit on the battlefield" with the highest level
- reverse hp of party members (ex. 80/100 -> 20/100)
- turns the gambler into a poor peasant

Trick or Treat

Indeed! taking up a lot of space which would have been better used for other stuff, like sweets