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[Plug-in] [rm2k3] Animated Monsters Plugin
If you'd have read the instructions on the DynRPG page, you'd have seen that you should use the gcc compiler for it to work, because of some compiler sensitive instructions (assembly ones). And not any gcc compiler will do either, it has to be one of the older ones as well (should be the one which comes default with Code::Blocks)
Picture of the Moment Club
[DynRPG Plugin]Blending Mode
Not quite sure what is causing that bug yet, sorry, but will try to figure it out.
@alpha channel, haven't had time to look closely enough at the algorithm for it yet, and have other stuff to do as well, so you have to wait a while before it's implemented (if).
@alpha channel, haven't had time to look closely enough at the algorithm for it yet, and have other stuff to do as well, so you have to wait a while before it's implemented (if).
Makerscore
Scores for utility/plugin is not included in the chart.
While not a big deal, I also wonder why utility/plugin gives 15 points. Wouldn't it make more sense for it to make roughly as much as a script?
While not a big deal, I also wonder why utility/plugin gives 15 points. Wouldn't it make more sense for it to make roughly as much as a script?
[DynRPG Plugin]Blending Mode
Just did some minor tests, and could not recreate it. If there is a bug with it, I wouldn't know where to look, since I'm not touching any event data at all, just Picture data.
[DynRPG Plugin]Blending Mode
The bug with too big pictures has been fixed now. I had actually already fixed it (which is why .add was working) I just forgot to apply the fix to the other modes as well. As for the second, not sure what's happening there. I tried to recreate your problem, but when I add another picture like that, my picture shows without any blend.
[DynRPG Plugin]Blending Mode
Ah, right. I can get makerscore for these. And they've even been made more visible since the last update. Cool stuff
[DynRPG Plugin]Blending Mode
Update:
Fixed a tiny bug which made you unable to replace picture by show picture alone (i.e. had to call erase picture first).
Also, added multiplicative and 2x multiplicative modes.
Lot of thanks to Kyuu from rpg atelier who has helped me with the blending algorithms
Fixed a tiny bug which made you unable to replace picture by show picture alone (i.e. had to call erase picture first).
Also, added multiplicative and 2x multiplicative modes.
Lot of thanks to Kyuu from rpg atelier who has helped me with the blending algorithms
[DynRPG Plugin]Blending Mode
[DynRPG Plugin]Blending Mode
A new Plugin has appeared!
This time it's a plugin which is able to add additive and subtractive blending modes to your pictures. This is simply done by adding .add, .sub, .mul or .ml2 before .png in the filenames of your pictures.
Some examples:
No blend mode, 50% transparency (for comparison)

Additive Blend Mode

Subtractive Blend Mode (+ additive ghost)

Multiplicative Blend mode

2x Multiplicative Blend mode

And here's the download. It includes a tiny test project which you can play around with in your rm2k3 editor.
Download
This time it's a plugin which is able to add additive and subtractive blending modes to your pictures. This is simply done by adding .add, .sub, .mul or .ml2 before .png in the filenames of your pictures.
Some examples:
No blend mode, 50% transparency (for comparison)

Additive Blend Mode

Subtractive Blend Mode (+ additive ghost)

Multiplicative Blend mode

2x Multiplicative Blend mode

And here's the download. It includes a tiny test project which you can play around with in your rm2k3 editor.
Download













