JACOBPERRY'S PROFILE
My name is Jacob Perry and I've been working on games (primarily RPG Maker 2003) for for 5-6 years. I really love the platform. I have never finished a project, usually due to frustration with a lack of graphic resources. I love programming, especially custom menus. If anyone is looking for a programmer, or for a partnership, I'm your guy. I'm primarily looking for an artist who is looking for a programmer.
Message me if you are interested.
Message me if you are interested.
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RGSS RGSS3 Basic Syntax List & Questions
Sweet, that is exactly what I was looking for. I guess that came with the actual engine. I need to decide which engine and really start applying these concepts.
RGSS RGSS3 Basic Syntax List & Questions
RGSS RGSS3 Basic Syntax List & Questions
I see,I'm having an easy time finding tutorials, but I can't really seem to find the right kinds. I'm very comfortable with RPG Maker 2003's eventing system, which as far as I can tell, is quite similar to the new one's and I'm quite experienced with other forms of programming similar to Ruby (mostly JavaScript). I'm almost done with Ruby's Codecademy, so I can't seem to find any RGSS tutorials that fit my experience. Are there any tutorials for people comfortable with Ruby, but starting with RGSS? I really feel like XP is the option I'm going to go with. I just can't pass up that mapping. Every time I Google a syntax list or anything like that for RGSS, it brings me back to this forum.
edit: Is there really no list (often called cheat sheet for other programming languages) of commands or syntax?
edit: Is there really no list (often called cheat sheet for other programming languages) of commands or syntax?
RGSS RGSS3 Basic Syntax List & Questions
So you are saying that all the possible commands used in RGSS3 are included in the original Ruby? Surely there are syntax added for the engine. I mean, how would one say, manipulate a character's location using only original Ruby syntax? Ruby wasn't originally made solely for RPG Maker, so wouldn't there have to be added syntax?
RGSS RGSS3 Basic Syntax List & Questions
Alright, I feel like I keep asking questions on the forums that have already been answered, but I can't seem to find the answers anyway else, and you guys seem to be awesome at answering my questions! So thanks, now for my questions:
1.) What's the difference between RGSS and RGSS3? Or is there not one? I seem to keep seeing those as though they are both real, and different things. I figure it has to do with the different versions of RPG Maker.
2.) Does anyone know of a list that shows all the RGSS (RGSS3, like I said, I don't know) syntax? In other words, a list of all the commands that can be called/executed through the scripting system and there uses. (Most specifically commands/syntax exclusive to the RPG Maker scripting system) I know the basics of Ruby so I understand most of it's logic, but I don't know of it's applications, nor of it potential commands in the RPG Makers engines.
3.) Are the RPG Maker eventing and scripting systems interchangeable? In other words, can they both be used and mixed together in their uses? Or do you have to commit more to one or the other?
4.) Lastly, which would you suggest one focus on for more of the game's programming? (Assuming both can be used mutually)
1.) What's the difference between RGSS and RGSS3? Or is there not one? I seem to keep seeing those as though they are both real, and different things. I figure it has to do with the different versions of RPG Maker.
2.) Does anyone know of a list that shows all the RGSS (RGSS3, like I said, I don't know) syntax? In other words, a list of all the commands that can be called/executed through the scripting system and there uses. (Most specifically commands/syntax exclusive to the RPG Maker scripting system) I know the basics of Ruby so I understand most of it's logic, but I don't know of it's applications, nor of it potential commands in the RPG Makers engines.
3.) Are the RPG Maker eventing and scripting systems interchangeable? In other words, can they both be used and mixed together in their uses? Or do you have to commit more to one or the other?
4.) Lastly, which would you suggest one focus on for more of the game's programming? (Assuming both can be used mutually)
RPG Maker Engine Programming Capabilities
That's interesting... haha, you guys make it very difficult for me to pick between XP and VX. I am currently going through the Code Academy to learn Ruby, (Cool, because that is were I began learning Javascript) and I am nearly done. I have a pretty good grip on how Ruby works, it is quite similar to Javascipt, and so I now have a new question.
Does anyone know of any good tutorials on the direct application of Ruby to the RPG Maker engine? I understand how the Ruby logic can be used for information manipulation, interpretation, and referencing, but it doesn't allow for direct game manipulation. I assume the are either added syntax for the RPG maker engine, or there is some form of next layer programming that can be used? Am I right?
Does anyone know of any good tutorials on the direct application of Ruby to the RPG Maker engine? I understand how the Ruby logic can be used for information manipulation, interpretation, and referencing, but it doesn't allow for direct game manipulation. I assume the are either added syntax for the RPG maker engine, or there is some form of next layer programming that can be used? Am I right?
RPG Maker Engine Programming Capabilities
I see, any good tutorials on learning the actual scripting from scratch? I don't believe I've really worked any with ruby.
RPG Maker Engine Programming Capabilities
I see, any good tutorials on learning the actual scripting from scratch? I don't believe I've really worked any with ruby.
RPG Maker Engine Programming Capabilities
Cool, I'm not really sure about the whole scripting engine. What is the programming language like? I used to be big into javascript and html a long time ago. Is it similar? Does it have a basic editing window similar to RPG 2003's event editor?













