IROG'S PROFILE

Hi all !

I like 16-bits RPGs (especially action RPGs) where you feel the quest behind the lines of code. I also like strategy, puzzle solving, immersive stories, tabletop RPG and LARP.

I'm a hobbyist C programmer who likes to work on custom game mechanics. My very first project was a very basic map generator for Genesia, aka Ultimate Domain https://rpgmaker.net/users/Irog/locker/UltimateDomainWorld.zip

I also want to help developers polishing their projects with my player feedback. So I'll be happy to test your game !

See you around,
Irog
Red Balloon of Happiness
Red balloons bring happiness to any home. Any? Are you sure?

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A quick look at a few characters in MGL

Great art!

author=Admiral Styles
What kind of knight-in-shining-armor carries around a gun, anyway? (Probably a smart one.)

Of course! https://invidio.xamh.de/watch?v=3I_Ds2ytz4o

RMN JANUARY 2016 PODCAST

This is excellent ! And fun to listen to.

It's funny to hear about the request of newcomers to gather a team before making a first game. What are you learning if others make your game? Design and build a game from your own skills before you request the skills of others.

This links nicely to the talk on game scope: as beginner I limit the scope of my project to what I could achieve with my current (limited) skills. The talk gives the impression that highly skilled developers tend to scope too wide because they have the skills to make all those nice features and art. For example, I kept graphics out of the scope of MinST Demo because I had no idea how to integrate them. Now that I learned to use SDL2, a lot of cool features seems within my reach and I want to explore too many of them. So I can only guess what a veteran has within his/her reach.

DYSTOPIAN ZOMBIES!

Your game sets me in a fight the zombies mood. But it gives the following error message "Player's starting position is not set." and the game doesn't start :-(

Image ordering in game page

But it would erase all image comments :-(

Image ordering in game page

Hi all,

Is there a way to choose the order in which the game images appear in the image section of a game page?

On the MinST image page, I want the images of maps during play to appear first then the images of the map editor help and a map being built.

SaveMap.png

This map is very very challenging! I lost several times before I could win. And as you know, I'm the programmer of the game and its AI. Will you beat this one?

map07a.png

Thanks!

It depends how you define "custom". I didn't dew them from a blank file. I'm not an artist. I used pictures of historical reenactment, removed the background and re-sized them. Then I made some modifications at pixel level like enlarging the shield or giving the English longbow-men a belt quiver like the one I wear at LARPs.

MinST Review

Path 2 was more appealing... Now, the game download has a graphical interface based on SDL2.

The review above refers to the initial ASCII version of the game. Its constructive critiques helped to improve the game. So I make the reviewed game version available at http://rpgmaker.net/users/Irog/locker/MinST_ascii.zip to show what a good review from a game is.

MinST now has a graphical interface!

This is a complete move to SDL.

Initially, I worked on a display prototype to learn and evaluate SDL. Then I moved functions by groups to add functionaries to the prototype. Display functions are totally new. Functions dealing with user input went trough significant changes. Game logic functions are identical but the game state arrays are now global variables. Map files start with an array describing the background while in the ASCII version obstacles were fake units of type "x". This allows future background tiles to be rendered easily but breaks backward compatibility (on top of the map size change).

So I have two separated source codes built from the same game logic functions. ASCII and SDL are not interchangeable components in the current architecture. I don't want to spend the time making these components interchangeable and add the corresponding complexity to the code. I prefer to focus on improving the SDL version by adding new features and game elements.

The ASCII version will remain available from my locker (link in the initial post). The SDL version is now the standard game download.

Fun With Formulas

@ LightningLord2

Thanks for the list of ideas!