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Death Wish - The RPG

I thought this game was pretty neat and had fun playing it. Short, sure, but didn't encounter any real bugs and it has some custom work (sprites, faces, sound) that helps set the scene.

Don't think there's been that many Death Wish games either. Only one I can think of was on the Spectrum waaaaay back and I'd say this one was better as it actually had some story.

And seeing as you asked for stuff to improve...


TYPOS
- During the jail scene: "Rodrgiuez". That seemed the only place his name was spelt wrong.
- "Gangsterthrows sucker punch" and "Strong thugthrows sucker punch". Needs a space between their name and "throws".
- When using rocks in apartment that's west of cop shop: "(Found uzi!)". Uzi should be capitalized.
- Credits: "Charle Bronson". Should be "Charles" (heh).

BALANCE
- The Skanks had more money than their pimp/hustler?
- The Rocket Launcher only single target?
- For weapons that are more expensive yet do less damage it should be clearer why, like the Hit Ratio (eg: the Peacemaker @ $500 compared to the M1911A @ $460).

GFX
- To the left of the grey tree that's used in the map east of the home apartment map there's what looks like a couple of extra white pixels. I think those white spots were around elsewhere too, but can't really remember where.
- When purchasing weapons, the adjustments shown on the right are wrong.

THOUGHTS
- Bronson asks a thug if he has change for a 9mm... But he wasn't using a gun. Similary, Shriker says Bronson shoots creeps. Not important really, but for a second I thought I'd missed finding some loot.
- Would like to have seen some more smack talk between Bronson and the thugs hanging around. Nothing long, just a couple of sentences here and there.
- A few more townspeople to help set the mood (eg: When trying a locked door a scared voice could say they have nothing to steal).
- I liked how the prostitutes sold clothing. That tickled me for some weird reason.

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