GIBMAKER'S PROFILE
"College is fun as long as you don't die."
- L, Death Note
- L, Death Note
Search
Filter
Chapter 4 complete.
Ok, well I couldn't just let it be, knowing that there were still critical bugs. So, new version uploaded.
Evidently this combat event failure thing was only affecting a few events in the game that had been implemented rather crudely, such as that very first monster ... It is fixed, I hope. :]
Evidently this combat event failure thing was only affecting a few events in the game that had been implemented rather crudely, such as that very first monster ... It is fixed, I hope. :]
I Miss the Sunrise
Chapter 4 complete.
author=sabin1981Sigh. I knew it. :( I messed with combat structure and now the whole game is undone.
Seriously, if something can go wrong - the odds are it already has and I just hadn't noticed yet. Sorry Gibmaker, but I'm going to have to be a pain in the arse again;
I can't play! :| I started over afresh in order to get the full experience and everything was working fine right up until I got the wrench in the combat tutorial. Heading down to SanFac A2, punching in the 5555 code and entering combat with the Creature. I kill it, the game tells me not to forget to use healing items when needed... and that's it. Nothing. I'm locked in combat "mode" even though the creature is dead and because it's "dead" I can't attack or select anything. If I leave the room my MC says "I can't leave that thing in there alone!" and that's all she wrote. Going back in doesn't do anything, running around the base doesn't do anything -- the game has just stopped. After a few screens of running around, the creature disappears from SanFac A2 but still nothing else happens.
:(
I will probably have to look into this tomorrow.
:(:(:(:(:(:(:(:(:(:(:(:(
Chapter 4 complete.
Well, the patch was uploading while I made that post. So it's there now.
AND THE SHOTUNGS DO WORK NOW.
Thank you for the suggestions. I 100% want to make the interface easy to use and frustration-free. But coding is hard. Q_Q
AND THE SHOTUNGS DO WORK NOW.
Thank you for the suggestions. I 100% want to make the interface easy to use and frustration-free. But coding is hard. Q_Q
author=NewBlack
PPS:Hacking and packing up a sentry turret was the happiest moment of my SD life, how long have you been able to do this? D:
For a while? Lately though I made the rolls for slug turrets easier because they're pretty namby-pamby by chapter 4.
Update - Ammo counters and other unpleasantry
Chapter 4 complete.
author=ShadowSoldierXYou are only beginning to discover how evil I am.
YOU ARE EVIL FOR PUTTING THAT PUZZLE IN THERE
Well, I all ready finished some
- Various bugs reported by NewB having to do with selecting weapons using the enemy's "Attack" command are fixed.
- The event that blocks off part of Med/Sci with a decompression was missed if you were in battle when its timer ran out. This has been fixed. If this has happened in your game, the event will probably fire immediately when you reload your game in this version.
- A large number of toxin hypos were supposed to have been distributed around the module because of the many creatures present who inflict the toxin status. Amusingly, I made a typo in the item id# and it actually distributed more bugs instead of the hypos. Alas, this problem will not be remedied simply by updating to the newest version, so I give you permission to activate developer mode and use the "Spawn Element" command to spawn as many anti-toxin hypos as you want. (They are #122).
dp2vlsc42.png
I'll tell you what it was doing there it was waiting for you to TAKE IT AND BLOW SOME RIGHTEOUS LEAD THROUGH THE BADGUYS
Friday.
Chapter 4 complete.
author=NewBlackOh. :(
I know you said you were gonna take a vacation from this but..
First wave of Chapter 4 bugs (ho ho ho) engage.
(Playing as continuation from save)
*Multiple copies of the same learnable talents and stuff appear in the training menu.
*Multiple copies of the same ebooks and logs seem to appear in the logs menu, also I just found the plague even though it was already in my logs.
*Using Psi-Amp from the "attack with which weapon?" menu results in a game crash ('Z - Task Executor 2' line 918: NoMethodError / undefined method branch_collapse for nil:NilClass )
*Shotgun can still only be used from inventory and not from attack menu (most persistent bug ever?).
*Ugh I got another game-crasher just after the crate-ey encounter when I was doing some random item management. I don't know for sure what tirggered it (screenshotted).
Oh man, my last save was like an hour ago ;_; Why did you do this to me :<<<<
(That scene was super cool, though :>)
Well the duplicate logs and talents is an artifact of using earlier versions. The errors that put the multiple copies into the log are fixed but they will still be there on your particular save file. CONSIDERING THIS IS A BENIGN BUG, LET'S JUST PRETEND IT NEVER HAPPENED.
And also there will purposely be several copies of each ebook to be found, because it's rather important that you have the whole set by the end of the game.















