GIBMAKER'S PROFILE
"College is fun as long as you don't die."
- L, Death Note
- L, Death Note
Search
Filter
BQ: TNG
Chapter 5 complete.
Chapter 5 complete.
author=kentonaYes! <- lie
is it done yet?
This is chapter 5 of 11. The experts project that this game will be done in 2016.
Epic Elf (2013)
Epic Elf (2013)
author=spirit_youngauthor=SanaYes . . . it's certain doom when locked up! It even plays sad music!
I honestly couldn't find a way out of the jail..thought I was trapped in there for all eternity before I found the quit game button. Lol
It was a sobering and life-changing experience.
Chapter 5 complete.
author=zomgfooGibmakerThat I'm afraid it does, or at least it did over here - first when my party opened the first fire door and Derichard was supposed to do his Lion Speech (though I managed to fix that by commenting out the line that was causing the crash, game_system.times_moved > $game_parameters + 10) and then again when I'm trying to open the second of those doors; this time the game's not giving me a specific line but just tells me that a NoMethodError occured while running the script. You can download my save file here if you think it might be of help - the fire door in question is just one room to the east.
So this chapter may crash and explode in wonderful ways.
Crashes aside, I really like this chapter so far though, particularly how the lack of creatures forced me to change my battle strategy. Fortunately I'm still packing a ton of ammo, but hey, you never know what (or who) might happen :P
I'm sorry for the crashes and I hope you didn't lose too much progress. But thank you for reporting these! All ready fixed. Please replace the Scripts and CommonEvents files with these: http://rpgmaker.net/media/content/users/546/locker/Scripts.rxdata http://rpgmaker.net/media/content/users/546/locker/CommonEvents.rxdata
Epic Elf (2013)
Epic Elf (2013)
Chapter 5 complete.
This game is hard.
author=zomgfooProbably not, except perhaps to prevent enemy spawns, as no new enemies will spawn in a room within 2 steps of a player.
That's one thing I've been wondering about, actually - do people actually split up their parties outside of the few situations in which doing so is required by the game? It's a nice mechanism, but I've never really seen any actual advantage in it.
















