GIBMAKER'S PROFILE
"College is fun as long as you don't die."
- L, Death Note
- L, Death Note
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Tallest-Reed
Oh no, you hate the characters and the balancing.
Not sure what to do about it since I don't want to go about just making battles easier and easier. I made character level only affect MaxHP and MaxSP because one of the things I hate about RPGs is tons of confusing statistics that you don't even know what they're doing, so stuff like attack power etc. is only affected by equipment.
Perhaps more weapons? I was planning to be restrained in throwing new weapons at you but maybe it's necessary.
Not sure what to do about it since I don't want to go about just making battles easier and easier. I made character level only affect MaxHP and MaxSP because one of the things I hate about RPGs is tons of confusing statistics that you don't even know what they're doing, so stuff like attack power etc. is only affected by equipment.
Perhaps more weapons? I was planning to be restrained in throwing new weapons at you but maybe it's necessary.
screen3.png
No I didn't make the tileset. It's from a great tileset by a guy called Inquisitor. I'm sorry the green is distracting, do you mean the canopy foliage?
screen8.png
Tallest-Reed
It's in the second map of Shell Beach, coming from the left. Dive under the water.
In terms of giving characters access to skills from different tiers, is there any point to that, or do you think that you're likely to just keep everybody with the same type of weapon they started with?
In terms of giving characters access to skills from different tiers, is there any point to that, or do you think that you're likely to just keep everybody with the same type of weapon they started with?
The Longing Ribbon
Tallest-Reed Review
I wish to add to the game page gradually. I'll probably never customize the CSS but there will eventually be a title graphic etc.
Tallest-Reed Review
I'm glad to have exceeding your expectations by it being fun :) It's true that the project page is really bland, I don't like putting effort into dressing up the project page with splash art etc when that effort could just go into the game itself. Thank you for your notes and the review.
Tallest-Reed
Rennet is dropped by boars!
The Track skill is just for leading you to your goals in the forest, it doesn't work for ingredients.
As for sticky stuff
<edit>Once again I take too long typing up these comments so that the OPs invalidate my replies before I even post them. But good work. :)
The Track skill is just for leading you to your goals in the forest, it doesn't work for ingredients.
As for sticky stuff
it's somewhere in the Village.
<edit>Once again I take too long typing up these comments so that the OPs invalidate my replies before I even post them. But good work. :)
Tallest-Reed
Tallest-Reed
Odd, the name of items comes right out of the database which gets updated with each version, it's not like the name Sapphire would be "saved" with your game or something.
Anyway thanks for all the comments, I didn't respond to them all individually obviously but I appreciate :). PS Vigil is friendzoned.
Anyway thanks for all the comments, I didn't respond to them all individually obviously but I appreciate :). PS Vigil is friendzoned.














