FLYINGJESTER'S PROFILE
I am the Jester.
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
I make games using JavaScript, C, C++, Mercury, Java, Assembly (amd64 and UltraSparc) and Python. I used to use Sphere a lot, but I'm more into C/C++ and Mercury nowadays. I still use JavaScript and embed it sometimes, and I usually use Python for build systems and system management.
I wrote TurboSphere, which is a recreation of the Sphere Game Engine with a number of major improvements. I'm not really working on it anymore.
I'm surely going to finish making a game someday. I mean, sooner or later, it's bound to happen. Right?
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MinST now has a graphical interface!
Looking good!
I'm curious if you've made the terminal/ASCII and SDL components interchangeable, or you're just moving all the way to SDL in time. It would be cool to have both options, but I know it can be taxing supporting that kind of modularity.
I'm curious if you've made the terminal/ASCII and SDL components interchangeable, or you're just moving all the way to SDL in time. It would be cool to have both options, but I know it can be taxing supporting that kind of modularity.
Copyright Issue: Changing the Title... Suggestions Welcomed!
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