FEE_NICKS'S PROFILE
Fee_Nicks
1088
resident harpy fanatic
Search
Filter
False Skies
Of the three tier 4 classes left, one is obtained just through going through the story, one requires talking to the archer in the house of spring after a certain event, and one requires an ATK stat of 400 to start its associated sidequest up.
As for the bug, it was associated with skill families not advancing when the skill list was full. Doubling the amount of skills you can use at any one time has hopefully made that issue one that can't happen.
As for the bug, it was associated with skill families not advancing when the skill list was full. Doubling the amount of skills you can use at any one time has hopefully made that issue one that can't happen.
False Skies
You'll be happy to know that, thanks to another, much more obnoxious bug at play, I've punted the problem down and doubled the maximum number of skills a character can have at once.
False Skies
Beating those guys make getting around the world via the teleporters a lot easier, but they're completely optional, and probably best left until you find the Add-On that halves incoming ether damage, or one of the armors that cuts incoming damage regardless of DEF/SDF.
And yeah, that sounds reasonable. I'll probably have another update sometime today.
And yeah, that sounds reasonable. I'll probably have another update sometime today.
False Skies
Scholars get skills that are more effective when used against enemies with higher stats than yours. Given your level, it'll probably not be very useful.
Seers have skills with turn delays, so you can time them to hit all enemies at once. There's a certain skill mages and gunners get that vastly improves a seer's damage output, but I suppose they're fine without it.
Elementalists upgrade generic elemental skills up to their third tier if they've learned them already, and learn a physical/elemental skill if they otherwise have an skill of that element.
As for Stun, I've gone and made the Add-On that deals with it completely nullify stun, instead of merely halving the duration . I've also put the status effect mitigating items in one of the Bind equipment shops, and made the 4th tier of healing items available in the Apargi/Asce/Bind shops. I'll update the build with those changes later today.
Seers have skills with turn delays, so you can time them to hit all enemies at once. There's a certain skill mages and gunners get that vastly improves a seer's damage output, but I suppose they're fine without it.
Elementalists upgrade generic elemental skills up to their third tier if they've learned them already, and learn a physical/elemental skill if they otherwise have an skill of that element.
As for Stun, I've gone and made the Add-On that deals with it completely nullify stun, instead of merely halving the duration . I've also put the status effect mitigating items in one of the Bind equipment shops, and made the 4th tier of healing items available in the Apargi/Asce/Bind shops. I'll update the build with those changes later today.
False Skies
Nice. I think Cephi Palace is the most severe dungeon in terms of being a navigational puzzle, and I feel it'd also start feeling rather cramped if it was any smaller. I'll keep that comment in mind for future projects, though.
As for the last tier 3 class you're missing, you'll need to get defeated in a particular part of the overworld to get access to it.
As for the last tier 3 class you're missing, you'll need to get defeated in a particular part of the overworld to get access to it.
False Skies
Congrats on clearing the fight. I tested False Skies assuming you'd have a full party, healer included, so certain fights are probably much harder than intended when tackled solo.
Some other points:
- All the tier 3 classes are available in the northwest quadrant of the map, though some may be easier to find than others.
- You're also at a high enough level that you'll be able to go into a Tier 4 class as soon as you find one.
- I was going to suggest that you allow yourself to fail three times against that fight and just let the failsafe that'd let you progress anyway kick in, but as it turns out I had set that up wrong and it'd have locked you in place, so I've gone and fixed that, and uploaded a new build to itch.io and steam.
Some other points:
- All the tier 3 classes are available in the northwest quadrant of the map, though some may be easier to find than others.
- You're also at a high enough level that you'll be able to go into a Tier 4 class as soon as you find one.
- I was going to suggest that you allow yourself to fail three times against that fight and just let the failsafe that'd let you progress anyway kick in, but as it turns out I had set that up wrong and it'd have locked you in place, so I've gone and fixed that, and uploaded a new build to itch.io and steam.
False Skies
The max level is level 98 or 99, but there's a place at the absolute end of the game where you can get rid of your initial class for a top-tier one, so don't worry too much about that. As long as you can find some tier 2/3/4 classes to gain some levels in along the way, you'll be fine.
I also went and changed the Zeus Gels so that they can only use Bowl Over when alone or at low HP, and gave them a rare drop of the stun-mitigating add-on. I want to wait on a few more issues to crop up before pushing a new update, though.
I also went and changed the Zeus Gels so that they can only use Bowl Over when alone or at low HP, and gave them a rare drop of the stun-mitigating add-on. I want to wait on a few more issues to crop up before pushing a new update, though.
False Skies
author=dasgibtesnet
Alright... i have been sitting in the fog fern for an hour now without ANY progress.... (bought the steam version) (Trying to reach IO)
Any clues? Also still using generalist, since well, the class options aren't good for a soloist.
Btw I officially hate you for the fight where i had to face... i think mos was the name and the healer. That was brutal.
Have a good day. xD
You can go under the highway, if that's your problem.

If not, just follow the wooden walkways and you'll be able to get out.
In any case, glad you're sticking out your solo run.















