New account registration is temporarily disabled.

DARKEN'S PROFILE

*blows dust off ancient readme.txt*



Currently working on: The Machine that Breathes https://store.steampowered.com/app/1126210/the_machine_that_BREATHES/ (Please wishlist!)
the machine that BREATHE...
A tunneling machine finds itself injected into a body resembling a human.

Search

Filter

Old/Lost RpgMaker Games - SegNin's Rare/Obscure RM Games Request Topic

Since this site was down I made a site based on the archive list: https://rpgmakerarchive.com/

nothing fancy, but the site pulls data from these google docs https://docs.google.com/spreadsheets/d/1GpV2noEdnPlPNttx9C6-ySU29kqZpq_ndGt3e-pfw5Y/edit?gid=0#gid=0 so anyone with permission can update the site archive remotely

Explore.gif

these rm2k3 mods are getting crazy

It lives... AGAIN!

I have gained 2 hobbies since

RPG Maker and depression.

I would mark brain chemistry, stress, substance abuse and or life events before i would blame software for depression. like it could be a symptom that you're over prioritizing a hobby to avoid other things from your life like sleep/social/health/money/prospects. You could argue it's an addiction? But it literally has to put you in debt or fuck up friendships/family to even be classified in that realm like gambling. But yeah classic correlation does not always = causation.

Regardless i would def get other hobbies (that doesn't involve over investing in things) to get out of any funk and not let one hobby define you.

Greetings from a Goddess of Chaos and Garbage

yeah it's easy to confirm that it isn't, my question still stands though

Greetings from a Goddess of Chaos and Garbage

welp, it would be really funny if it wasn't max lmao

welcome, uh totally unrelated question, would you put coheed and cambria music in your game?

A.I. Generation and RMN

im trying to think of a demographic that doesn't get into discourse

A.I. Generation and RMN

i think he's making a joke because you apparently need to feel empathy for the hypothetical people in their hyper specific situations involving a technology method that's only recently become a thing. but also ai takes no time at all so it's a no brainer, but also it takes a lot of hard earned effort so if you ban it it's a wasting a lot of collective effort. i guess

the consequences are not worth arguing for anyway if you can't get past the actual principle of the matter. like im going to assume putting a lot of effort into something doesn't let you skip RMN's submission guidelines in any other case.

Countering the Psychology of Touch Encounters

I don't know if your assumptions about being chased are correct but I do get what you mean. There's uhhhh... a skill dissonance happening. Touch encounters have a weird fuzzy issue of randomly testing the players avoidance real time skill in a game mostly about applying tactics, knowledge with all the time in the world. It only kinda works for deciding risk rewards of who gets to ambush but it's never handled that well.

I really prefer encounters that are about draining the player's resources no matter what. Want to run away? Pay some gold. Want to ambush? Take a risk with a valueable resource. Want to fight? Make sure you don't take too much damage or waste too much items. The path to the boss should test to see if you're doing that well. It should be about tradeoffs not "play an unrelated pac-man mini game" to determine how encounters start and maybe even avoid them 90% of the time. That's just me though. Paper Mario is all about having mini games in like every interaction so it sorta makes sense in that extreme.

I'd ask why you even have touch encounters in the game other than "Theyre the only alternative to random encounters" because they're not.

Idea for Forum Signatures

i remember when forum signatures were removed, man people were not happy

------------------------------------------------------------------------------------------------------------------------------------------------------------