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Provolone
author=JosephSeraphauthor=ChellAHAHAH, OHMG
HAHAHA PQP
"This isn't Gonzaga you know. You actually CAN afford to spend your penny here."
eU TO MORRENDO
(ass: fellow moradora de Santos)
Didn't expect to find someone from Santos here, HAHAHA <3
IKR? I definitely wasn't expecting this when I downloaded the game either aa
I actually beat it and it's pretty cute so good job! (ノ◕ヮ◕)ノ
(e sim, eu tive que ir pro Centro de
Provolone
HAHAHA PQP
"This isn't Gonzaga you know. You actually CAN afford to spend your penny here."
eU TO MORRENDO
(ass: fellow moradora de Santos)
"This isn't Gonzaga you know. You actually CAN afford to spend your penny here."
eU TO MORRENDO
(ass: fellow moradora de Santos)
1DP Review
Woah, first of all, thank you so much for this review! Really surprised again;; it was very insightful, great in pointing my mistakes - which I'd love to correct for the bigger project I'm working on - and I really laughed with some of your comments, so thank you! :')
Sorry I didn't really get what you meant by scale, though - do you mean how short it is? Actually, I have to agree with that.
I hadn't noticed the dialogue mistake at all;; I'll definitely post a revised version later, thank you so much!
As for the sfx, I could've gone for cartoonish, but since it was mostly "a bad day", I thought the more realistic/"creepy" sounds would amount for a nice effect. I'm sorry it scared you, though!;;
The events are.... quite literal I think. I mean, it's supposed to be a diary, only you - the player - can't access some pages until Totti recalls what happened on certain circumstances. You can get the Ryan endings depending on how much you interact with objects and in which order, all of which subsequently affects which diary pages are presented and, with that, which ending you'll get.
(A curiosity - although the Totti ending is easier to get (and the first one I did in game format, too) technically the sad hospital ending would be the 'canon' one.)
I can definitely see what you mean. As for why Sammy was easier to get into bed, I guess he was tired since it was late! *laughs* Okay, he isn't that bad; Just brattier than the other boys around, I guess. Maybe he's just young.
Well then. Once again, thank you so much for reviewing 1DP, and have a nice day!! (◡‿◡✿)
Sorry I didn't really get what you meant by scale, though - do you mean how short it is? Actually, I have to agree with that.
I hadn't noticed the dialogue mistake at all;; I'll definitely post a revised version later, thank you so much!
As for the sfx, I could've gone for cartoonish, but since it was mostly "a bad day", I thought the more realistic/"creepy" sounds would amount for a nice effect. I'm sorry it scared you, though!;;
The events are.... quite literal I think. I mean, it's supposed to be a diary, only you - the player - can't access some pages until Totti recalls what happened on certain circumstances. You can get the Ryan endings depending on how much you interact with objects and in which order, all of which subsequently affects which diary pages are presented and, with that, which ending you'll get.
(A curiosity - although the Totti ending is easier to get (and the first one I did in game format, too) technically the sad hospital ending would be the 'canon' one.)
I can definitely see what you mean. As for why Sammy was easier to get into bed, I guess he was tired since it was late! *laughs* Okay, he isn't that bad; Just brattier than the other boys around, I guess. Maybe he's just young.
Well then. Once again, thank you so much for reviewing 1DP, and have a nice day!! (◡‿◡✿)
1DP Review
Oh my, what a surprise! Thank you so much for reviewing!;;
This game was an experiment of sorts, indeed - as I said, it's my first finished attempt;; - but I'm glad you could enjoy some aspects of it!
The graphics are quite rougher than my average stylewhich is already pretty unintentionally unpolished b-but anyway. For instance, I chose to go without tops for the counters because I figured they'd blend with the (similarly white) walls anyway. It's all very minimalistic.
Still, I'm glad you thought the story was enjoyable!
(Really late edit but seriously now, I think that any comparision to Mother is unfair! It was just a short experiment, but thanks;)
This game was an experiment of sorts, indeed - as I said, it's my first finished attempt;; - but I'm glad you could enjoy some aspects of it!
The graphics are quite rougher than my average style
Still, I'm glad you thought the story was enjoyable!
(Really late edit but seriously now, I think that any comparision to Mother is unfair! It was just a short experiment, but thanks;)
Ghost Suburb II: From Beyond Sleep Into The Eyes of Madness
Aesthetically speaking, may I say your games are boss? Not just this one, but you've really outdone yourself on this one, I'm amazed. The dialogues are very entertaining as well. Seriously, I'm totally impressed. And eager to find more about Okay's backstory, because it hits pretty close to home to me as well...
I agree that the colors in the submenu are a bit too dark, just like the tint when, uh, you're in the dark, but all that might be just because my monitor is a bit too dark as well.
Bug report - I hadn't found any bugs, but now I feel like I'm stuck on the part where Norton hands you the paper and... well, I guess I could do something, had I some way to access that paper, but I don't. (Late edit, but checking the full LP I realized you can buy a PDA - I seriously hadn't checked - and there's actually one in a chest as well? - so, sorry, I guess that was nothing but stupidity really.)
There were also a couple of minor bugs, like Cook handing the Vodka before talking to Norton - with some dialogue like "I heard what he said" - and "mixing up poison" (when interacting with the shelf) after handing Norton the drink.
Moreover, fuck confusing directions.
No, kidding. Good job, really. ♥
I agree that the colors in the submenu are a bit too dark, just like the tint when, uh, you're in the dark, but all that might be just because my monitor is a bit too dark as well.
Bug report - I hadn't found any bugs, but now I feel like I'm stuck on the part where Norton hands you the paper and... well, I guess I could do something, had I some way to access that paper, but I don't. (Late edit, but checking the full LP I realized you can buy a PDA - I seriously hadn't checked - and there's actually one in a chest as well? - so, sorry, I guess that was nothing but stupidity really.)
There were also a couple of minor bugs, like Cook handing the Vodka before talking to Norton - with some dialogue like "I heard what he said" - and "mixing up poison" (when interacting with the shelf) after handing Norton the drink.
Moreover, fuck confusing directions.
No, kidding. Good job, really. ♥
2-Day DO SOMETHING Challenge!
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