CAP_H'S PROFILE
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
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Maps Weekly!
Sorry guys,
this time around I couldn't force myself to sit down and do some random mapping. I'll finish both themes during next week as I oughta have enuf time for that.
Also I realized that adding a second theme wasn't twice a thrill. Consider it short-lived. We are returning to one map per week.
Also I want to make a small competition in one of upcoming weeks. I don't know what shall i award the winner with, tho. Google Maps are free after all. So, stay tuned for this one.
And right now, I want you to switch tilesets a little, maybe your whole mapping style. Something everyone around likes are
World Maps,
so try to make one. Make it good looking. I'll be back with mine in no time, I promise.
this time around I couldn't force myself to sit down and do some random mapping. I'll finish both themes during next week as I oughta have enuf time for that.
Also I realized that adding a second theme wasn't twice a thrill. Consider it short-lived. We are returning to one map per week.
Also I want to make a small competition in one of upcoming weeks. I don't know what shall i award the winner with, tho. Google Maps are free after all. So, stay tuned for this one.
And right now, I want you to switch tilesets a little, maybe your whole mapping style. Something everyone around likes are
World Maps,
so try to make one. Make it good looking. I'll be back with mine in no time, I promise.
Random or On map encounters?
I haven't read the discussion yet, but I want to throw my two cents in nevertheless.
In jRPGs I prefer random 'invisible' encounters. It makes exploring more thrilling, sometimes frustrating and definitely more rewarding. And bosses should be visible.
In reality it's not as easy as it may sound and well-designed visible encounters can be really good addition.
In games with on-map battles I do prefer on-map encounters (kinda expectable, ain't it?). And in games like Heroes of Might and Magic, I prefer standing encounters (everyone know how stupid idea was to make them move around).
In jRPGs I prefer random 'invisible' encounters. It makes exploring more thrilling, sometimes frustrating and definitely more rewarding. And bosses should be visible.
In reality it's not as easy as it may sound and well-designed visible encounters can be really good addition.
In games with on-map battles I do prefer on-map encounters (kinda expectable, ain't it?). And in games like Heroes of Might and Magic, I prefer standing encounters (everyone know how stupid idea was to make them move around).
Checking interest for McBacon Jam #2
What about achievos?
I'm so down for this. And Pool of Randomiance sounds like a good idea. Reserves made their own 'random' team after all. And it's good opportunity for fans of random selection.
I would stick with original two weeks, so teams won't manage to make their games on time and it will be changed to three.
@Dyhalto I would like to join you on that boat, but my computer is too new for this ol blues. It lurks me, tho.
I'm so down for this. And Pool of Randomiance sounds like a good idea. Reserves made their own 'random' team after all. And it's good opportunity for fans of random selection.
I would stick with original two weeks, so teams won't manage to make their games on time and it will be changed to three.
@Dyhalto I would like to join you on that boat, but my computer is too new for this ol blues. It lurks me, tho.
What are you thinking about right now?
author=kentonaauthor=nhubiThere's a Kenton, Michigan.
Is there a Kenton, Arizona? Because that would be funnier.
The A is for Michigan.
Bro got boxing gloves and those pads. I'm his sparring partner now.
A Golden Week of RPG Maker 2003
I played majority of gams and these are my favs:
1. Sellsword is well-ballanced, well-constructed bag full of fun.
2. Starship Tsukuru has this magical space atmosphere, good lay-out again.
3. Ghost visit starts very strong, has some interesting mechanics, but it fails short with its finale, which seems to be rushed.
Honorable mention: Dule for its scenery and atmosphere. Nominated it for the most RTP game Misao.
I'll submit some reviews later today, mostly for those who need/seek feedback.
1. Sellsword is well-ballanced, well-constructed bag full of fun.
2. Starship Tsukuru has this magical space atmosphere, good lay-out again.
3. Ghost visit starts very strong, has some interesting mechanics, but it fails short with its finale, which seems to be rushed.
Honorable mention: Dule for its scenery and atmosphere. Nominated it for the most RTP game Misao.
I'll submit some reviews later today, mostly for those who need/seek feedback.














