CAP_H'S PROFILE
Projects to finish before leaving rpg maker:
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
1)Left Behind 2 - A game about love (A remake, the original was only 80% finished)
2)Route Through Peaks - A game about letting go (60% finished, currently on hiatus)
3)Burnt Ones - A game about criminals (10% finished, I probably will start anew)
4)Chain of Love - A chain game (0% finished)
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RMN Snews - Issue #24
Let's Draw a Comic! Bun-Bo 2: Chaos and Order
Order has Titans, Chaos has Black Dragons. Black Dragons are superior to Titans.
I'll join Chaozz
I'll join Chaozz
What are you thinking about right now?
author=pianotm
Yep, you will get such subscribers. They only want you to subscribe back. It's a method of upping a subscriber count. I click your button, you click mine.
I know these, they are super obvious on SoundCloud (they got user names like Buy Followers ASAP!) and Twitter. This guy is probably follows all his 56k subscribers.
@Marrend, the message is that you should overtake Wyrm Warriors.
Who is your RMN OTP?
author=JosephSeraph
º¬º this is my new fave thread and i'm gonna read my eyes out of it
I have so many new things to think about.
and fedoras are awk.
What are you thinking about right now?
I have three subscribers to my youtube channel (and no interesting content). Two of em are friends of mine, third one is...

The World's strongest redneck!

The World's strongest redneck!
this is a topic with no purpose.
The Bad End
author=Rine
I feel Bad Ends tends to be another way of saying a Game Over, just in a longer term fashion. I find the best games with Bad Ends have them as true endings, just with consequences for your actions during the game. A good example are the Ogre Battle games, where if you completely crush enemies, act like an unrighteous bastard, and flip towns to get cards, then let them get flipped to get more, in the end you are viewed as just as bad as the people you overthrew.
I got crowned and shot. It was terrifying.
I thought, that bad endings are these ending with explosion and 'to be continued' title. For me, the most important is satisfaction. I need to feel, that my acting mattered or was somehow taken in account at least. For example being randomly killed is usually annoying as hell. It can be hilly if acted well.
The most important is that ending concludes game's story (or gameplay).
Battleborn: Deathlock Arena [Awaiting Transmission]
Alias: Gun Gunn
Weapon: Metal Gear
Money: 50
Stats: Ji:5 Si:1 Vi:1 Ri:1 Li:2
Strong Against: Ont
Weak Against: Cru
Items: Slam Pack, Mire Match
Weapon: Metal Gear
Money: 50
Stats: Ji:5 Si:1 Vi:1 Ri:1 Li:2
Strong Against: Ont
Weak Against: Cru
Items: Slam Pack, Mire Match
Dungeon Fighter Online
I remember trying this. I spent more time with Vindictus, which is kinda similar in some aspects in Source engine.
What are you thinking about? (game development edition)
You can build one inn closer to one of the dungeons and the second or a traveling monk guarding a campfire in the second dungeon (close to an exit).
Edit: My search of Wild west faces took terribly long and didn't come to a proper fruition. Time to do some mapping and database work and all that other important jazz.
Edit: My search of Wild west faces took terribly long and didn't come to a proper fruition. Time to do some mapping and database work and all that other important jazz.














